4 to 5, with one acting as Game Master.
Manwad
Creator of
Recent community posts
Thank you for the art compliment! I'll relay it to my artist.
For range, it's tactics RPG range. It's the first one of your example, every point lets you move one point further in any orthogonal direction. Same with movement. If you charted it out, it's a big square with points jutting from the middle, like in Fire Emblem.
For Reimu, every time she moves, she also moves the ball into a space within 4 squares of her. From where the ball was at, it flies in a straight line to its new location.
Blast/Burst is an issue on my end, one of those word goofups you get in a thing like this. If it says either, it's an expanding cross shape.
Correct on Sanae. It's why her Perfect Spell card has her using every aspect of a selected spell card.
A Severe Wound would immediately injure a character, yes.
Scaling is the added "difficulty" for the amount of players.
Music and art was good, I liked sad Satori.
The writing had a few bugbears of mine: Filler sentences like "she sensed malice in the air", burly detective syndrome stuff like calling Satori "the mindreader" or calling mamizou "the pseudo-avian".
This is just something that stuck out to me but, I read Aya and Mamizou's dialogue as like, American Southern? They had a certain air to their dialogue that read that like. Mamizou's "yers" and shortening of every -ing word.
I like how simple the system is but I have a critique:
I don't like how there's no probability behind certain proposed mechanics, such as the possibility of using the sum of d4s for a mechanic, or how often a player might get a 4 on using X amount of d4s.
The core of it's great. Really like the whole "First design" aspect.