Thanks for the feedback! About the song, I hadn't noticed it before , but I can hear it now. All credit goes to David Renda.
https://www.fesliyanstudios.com/royalty-free-music/download/funny-bit/2399
Thanks for the feedback! About the song, I hadn't noticed it before , but I can hear it now. All credit goes to David Renda.
https://www.fesliyanstudios.com/royalty-free-music/download/funny-bit/2399
I usually don't finish puzzle games, but I did finish this one. There were so many fun puzzle elements, and no instructions were needed for any of them. The art style, music, and story are really good too. There was 1 level, the one that introduces the conveyor belts, that played itself, and I didn't need to move anything to win.
I had a lot of fun with this. Good job! The best parts were when the enemies would come to the totem as I was healing and getting more ammo, and I had to fight them off. I think the map should be smaller or enemies should chase further to allow for more of this. Otherwise, there is a lot of waiting time at the totem. Having stars act as ammo was really clever since you will eventually defeat some bosses and not need that ammo anymore. Some more feedback on when the enemies or the player are hit would be nice also.
Great backgrounds and character animations. The building puzzles were already interesting, but everything changed when I learned how the bed worked. I ended up using it as the core piece of most puzzles. I think there should be a way to more easily tell where the boundaries of builds are so that they are easier to place. Add some music and sound effects, and this will be a perfect game.