Thanks for the insanely quick reply. I did some console debugging and figured out that I needed webgl.force-enabled on in about:config before I could get to the point where I'd see your indirect call to null. Will restart FF now and try one more time, if I hit a third error I'll have to wait until I have a block of serious debugging time.
midnight-chan
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Just uploaded a new version with three changes. Most obviously, my friend did up an awesome new title screen! As a bonus, this cut load times by 90%. Besides this, fixed a reference error bug that TTIO found and added a secret smut gallery for those who get stuck but still want all the scenes.
All content is the same otherwise, but if you prefer, the original upload is the -contest zip. I'll leave that up until voting officially closes.
As others have mentioned the art is a delight, with the glowing night overworld drawing you in. The stream up north nicely suggests a larger world. The character design on the villagers is a suitable mix of surreal and horny.
As far as issues, I agree the clicker game isn't ideal and I also noticed slowdown while playing it. It also would have been nice if there was a visual marker for the hidden items, like a shadow from the box behind the tree. This would avoid a click-hunt even if you don't highlight them like Impy suggests for normal items. I'll chalk these up to time limits, even with them what you accomplished in a month was impressive.
A surreal and sexy text adventure, excellent job on this. Like others have said, the Wel-Aria relationship is the best part, but the sheer variety of scenes keeps things interesting throughout. Though it's perhaps not ideal that choosing the house twice 'wins' when it's the top and most logical option.
I found that this crashes on load if you've disabled third party cookies, which might be worth mentioning on the page.
It's Mario 2 played as a Zelda game! Easily up there with the best of the jam in gameplay, and hilarious if you think what's literally happening. Whack a girl 6 times with a turnip, then log-carry her to the sexy church and chuck her in, because surrealism! The music fits the mood well.
My one gameplay gripe is picking up enemies. It's harder than it should be because you usually take a step towards them before lifting, and your blink time is low, meaning you might take two hits for one failed grab.
Two others seem like bugs. First, the one that caused me to restart is that if you walk on from the left, then try to go back to the right, you get stuck behind the Liam window and can't walk on-screen or exit to the right.
Second, the recovery statues stop working after one use with no indication. I had to restart once and it was the same on my second play, so this wasn't a one-time bug. If it's intended, just make it stop glowing and it would be clear.
Props for the texting format, I considered it myself and had to drop due to time, and you made good use of it here. The UI was a bit dodgy though. I was expecting the in-game phone's home button to work to get home for the gallery, and the choice textboxes obscured the last chat message, though that may be due to my font settings.
As far as scat, I think it was telegraphed well enough to avoid so I had no problems even though it's not my kink.
Great gameplay here, this is easily one of the best in the jam. I like how none of the action cards are useless depending on how you build your deck, and the difficulty spiral to keep the sex scene going at the end was perfect. The action limit per turn keeps it interesting right up to the end, and the map is a nice touch for atmosphere.
Agree with other comments that sex on loss is a downer, I actually won first play and was wondering where's the lewd? An easy fix would be to unlock the scene when you beat the level and flash a message at the start of the next one. "Stage 1-1 gallery unlocked!"
As far as SHMUP balance, I think the stages go too long, especially stage 1 since there's no powerups and fewer shooters enemies. On the other hand the use of shielder and shooter enemies is a great combo given limited time, and it's an excellent touch that your shots can interrupt a shooter while she's charging.
I'll give props for trying an idle H-game, but in the end they don't mix well. It takes too long to do anything at the start, especially since you have to tier up to get sketch.
I feel like this would be way more interesting as an actual 'catcher' game, where you try to raise the three positive stats and then use restraints before clicking 'capture', with different needs for different monsters. The impact of choices on each bar is already different, it wouldn't be too much to change.
A game after my own heart, sexy adventure! Definitely want to see this continued. I had zero issues with the commands, but I have some experience here.
Two suggestions. First, in terms of play I'd like to see more things you can interact with and characters that acknowledge what you've done, which are both strengths of Inform that justify it instead of Twine. It would also be nice if you had more aliases for the characters. The reading succubus was described as draconic, for example, but 'dragon' and 'dragongirl' don't work.
Trivia for Strawberry Jam 4 judges: the 'V' in Escape from Erulon V refers to the five days I spent making it. I didn't see the contest until browsing here on Valentine's, then iterated on theme and scope before settling on this. 12.7K words, total build time a bit north of 30 hours including testing.