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MrPifo

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A member registered Sep 17, 2020 · View creator page →

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GameJam lasted 96 hours. I worked on it from Friday - Monday. Took me around a total of ~26h raw hours of working.

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Well, I found it annoying that there is no health bar, I dont know if I took damage or how close I was to dying. The jumping movement itself felt rather difficult to control. Also I had huge problems with the camera, always fighting to see something or quickly jumping around because of obstacles. Limiting the vertical camera angle was a mistake in my opinion since it made it all more difficult than it already is.

My main issue was understanding the shop menu. I didnt get how to buy upgrades at all. I tried clicking on the individual upgrades trying to unlock them, since I it seemed like my coin count would be sufficient. But nothing happened when I click on them. At some time I figured out I can buy ugprades with pressing Enter, but that was confusing since I dont even know what upgrades have been bought.

The hard to read font text also made it more difficult than it had to be. I tried to open the shop with F all the time since it looked like an F key, but it was E instead :D

Sorry, I didnt understand it at all, maybe some tutorial would've been helpful? But it seems nice nontheless, especially the graphics and assets!

Holy Sh*t. This game is really impressive and one of the best entries so far. The artstyle is really good and consistens and that you managed to do a whole game is astonishing. Even with an endcutscene!

Minus points for no kissing scene at the end :(

I see there has been put in a lot of work. The AI is really impressive for what its doing. At least thats how it looks like. The upgrade mechanics seem to be well polished and extensive.

I really enjoyed the gameplay, it even has some kind of skill ceiling. It definetly made me want to play more levels only to hit the last one :)

The controls are a bit wanky, the trajectory direction not following the mouse cursor directly is kinda irritating.

Definetly one of the more polished entries, though I dont have the patience for a puzzle game :D

But its clean and nice. Although I the camera zoom is way too strong.

Tetris as a 3D-platformer is an interesting idea :D

It surely has an impressive art direction. The shooting itself is also quite okay. The font though is horrible and very hard to read and it is unclear at the start what to do. Also the upgrade menu is pretty unintuitive to use, I didnt really understand how to buy upgrades besides pressing enter and sometimes it works and sometimes it doesnt.

But the option menu and artstyle are really good!

Apparently this is well known board game, but the execution and artstyle is really well done. The "built to scale" theme is also apparent, though Im not quite the fan of it. But great nontheless.

Besides the nice level design and graphics, the game doesnt seem to work. All I have is a freecam where I can float around the level and just look.

When I start the game it throws a message that XAudio is not installed, maybe this triggered a bug that the gameplay is not starting correctly?

Also the game runs at like ~15fps at my quite decent pc.

Interesting concept. The graphics are quite nice. Although I didnt really understand the gameplay. It seems like its some kind of farm game?

Great game with an ultra thicc character :D

Satisfying to play. I just encountered a bug that after defeating the boss it is still there, but invisible. The game might also be a bit too easy since you can just spam click the shooting button.

I dont really understand the controls. They seem random to me, the circle just does whatever it wants

Omg, thank you! <3

Thanks! Love to hear that!

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Thanks for the intensive feedback! Everytime the GMTK GameJam starts I think if I should join a team or not, but I'm just too shy/afraid of working with new people I dont know. Maybey I can overcome my fear next time :)

Oh btw, the 2nd upgrade doesnt happen at random! If you level up during a wave you would only receive the upgrade at the end of the wave and not instantly, but if you level 2x time in the same wave you get one upgrade immediately and the 2nd at the end of the wave, its like a buffer.

The art is nice.

Looks neat, but the controls are too responsive (difficult) and the physics of the ball are kinda offthrowing.

Interesting concept, although a bit short.

Neat concept, I like the idea!

Also, what has this Parakoopa been eating, big boy!

The game is really good and solid! The sound design, audio, graphics, everything overall seems high quality. I was even suprised that this game supports multi langauge!

The only thing I would critize is that the camera is very jittery and kinda disorientating.

Unfortunately I couldn't figure out how to play.

That would be awesome! Please let me know if you did.

Great icon pack! It includes all popular controllers in a simple flat style. Exactly what I need.

My only point of criticism is the half transparency on the images. It's really not needed and kinda destroys visibility in the game engine. Personally I would make all icons opaque or at least offer both variants.

Otherwise, good job!

Amazing icon pack. Simple, flat and no pixel art. It's actually really difficult to something high quality like this one. Well done mate! The other controller packs are great too.

I'm glad to hear that you liked it. This makes very happy :)

Wait, you can block in this game??? How?

Thank you for your input! Yeah, I was surprised quite as well. Haven't worked with AI music before, but a quick search and I found a nice website to create music. I was also astonished at what it could deliver and you can even adjust the music and the length of it. Kinda cool, AI-Tools are really helpful if used correctly.

Gameplay wise it was on the very weak side (I would have preferred to control the camera via mouse instead). Music was on point as was the story. It is a nice cute short game that fits the theme quite well.

Although I wished there was more of Tamy (she looks very hot, appreciated ;P). But for real, your artwork is fabulous (idk who of you has drawn it), but keep your work going, I see potential if you haven't made any full games yet.

Sooo, this was quite the unique experience I've never seen before. I had quite the laughter at it and find it amusing to watch. Nice work!

Nice game you got there. I only levelled for speed and at the end I was like crazy fast. Although this mouse is probably going to give me nightmares since it is super creepy with it's red bubbly eyes.

I don't think there is anything other to say than it is a very solid game, straightforward to understand and very engaging and fun to play. Congrats!

I liked the gameplay of it, at first I used to autospeed click my way through which worked pretty good instead of attacking slowly. But later when I had every upgrade I wasnt able to beat the game unfortunately since the green web mechanic was way too broken, I got the green web everytime and wasnt able to fight back.

Is this game even beatable? There is nothing I can do. Zapping them barely hurts them and they charge me anyway, there is no way to survive past at least the 2nd wave.

I uploaded the game at 4am in the morning in my time-zone so I could finally go to sleep. Also the 15h are probably because of the 1st upload I did and later on I updated the version I already uploaded so the website probably didn't record that time. In summary I uploaded the game like 8h before the end-period, because I assume we all need our sleep.

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Athmosphere and Platformer part well done, maybey could have toned down the sliding a bit, it killed me quite often. The sound design is one of the best parts in this game. It is also fairly challenging, although I gave up after the 5th level or so since it got too difficult for me to complete and my frustration grew to high to continue (Maybey let some friends try your game and adjust the difficulty accordingly). To add to that, I dont think the theme was quite fitting, at least I didn't quite see the reference to the given theme.

Otherwise one the better games in this GameJam, well done!

Interesting concept, level design was also pretty okay-good, but I didn't get to complete it, was too difficult for me and I also didn't get why I die sometimes. That you have to restart the game is also very annoying (At least I didn't find a way to retry)