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Muz Lightyear

7
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A member registered Mar 11, 2022 · View creator page →

Creator of

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Star Explorers community · Created a new topic Art style?

Thanks for the follow! I found you from Reddit, and really love the style of games you make. I've been really curious about the art-style  of this game specifically, however? Does it have a certain name? It looks like a PS2 No Man's Sky, I really love it! Very curious about how you implemented such a style into your games. Thanks in advance. :)

Thanks for your feedback! I actually agree with a lot of what you said and I think my lack of planning was detrimental. Someone else mentioned not being able to return to the matrix too and I'm working on a fix. I've just tried it with a first person camera and I fully agree it feels better. My original plan was to have more player abilities (and thus have an opportunity to use some cool Matrix-esque animations) and so that was the reason I chose third-person in the end. Having revised it now, it feels and looks much better in first person though so I appreciate you mentioning that! As for the other bugs, I'm working on fixing them and hopefully it'll be more fun to play during the next update tomorrow.

I'm gonna sleep now cos it's late here, I'll checkout your game in the morning. Cheers again!

Not sure about your backlog but very impressed you made this by yourself and it still felt 'full'. Great atmosphere & music that really brought the game to life. It was also a clever idea to base the game in almost total darkness to save a lot of time on art assets. I think it was those kinds of decisions that allowed you to focus so much on the experience. Nicely done!

I misread the first question - I am the only person to work on this project.

I enjoyed this one a lot, the images made me think it was just a 3D Slay The Spire but the gameplay loop was actually really fun! It had all the elements of a good card battle game. I felt it would have been nice to 'skip' card pickups (to increase the chances of getting your best cards) & also to see your deck between every stage. I'd be interested to play this again if the creator decides to continue this project!

Things I liked:

I don't often enjoy Japanese cartoon games, however the gameplay was enough to make me leave my pre-judgments at the door.  

The 3 primary mechanics of hitting a ball as far as you can are really moreish; after each attempt the player wants to try again to get a better distance.

The sound effects were great too.

The menus/texts/sfx really reminded me of lots of games I played as a kid - even though I'm not too keen on the art style, the game definitely felt nostalgic (I assume that's just the style).


Things I didn't like:

The artwork - though I know the quality is good, and it's really flush with the game; it's simply not to my taste.

When mashing ''B'' it would have been more satisfying if the power bar flashed or lerped somehow to give the player more of an actual ''power'' feeling (if that makes sense).

When pressing the ''X'' button there should be more margin for error, I wish you could accidentally press it early and miss/reduce your power by 50% etc.


Bugs found (I play on Windows 10 and use Google Chrome):

When playing the browser version, after completing a stage and during the scene change; the music lags briefly (I thought my laptop blue-screened lol).

When downloading the ZIP to PC I couldn't see the screen (I sent screenshots on Discord already).