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N8_bit

20
Posts
A member registered Jan 04, 2020 · View creator page →

Creator of

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Love this! Very fun, great movement, love the aesthetic.

Holy CRAP this is fun. I started playing cuz I was checking out Jam submissions & suddenly I spent like an hour playing this! Felt very rewarding to win & definitely worth my time :)

Itch. Steam takes around 30% of sales, Itch takes only 10%.

No I just meant how he moves forward with the screen, so you have to press left a little to actually stay in place.

This was actually fun. The sheer amount of time you put into this is obvious, sure it's rough but I actually enjoyed playing. Took a while to figure out the controls but they worked. Not sure what the apples did haha. But anyways good work!

Good game! Fun & decently polished. Didn't like how my guy moved even if I wasn't though, made the platforming quite tricky.

Ok, now this is epic.

Ok I actually really appreciated this game. Different from all the dungeon crawlers, you went for something unique. I'm just a sucker for games with interesting movement mechanics & it's obvious you spent a good amount of time making the grapple mechanic. Really cool & just a great game jam game/prototype.

Oh this is well polished, good job! Very similar to Doodle Jump but hey, for a game jam game this is really good.

Yup that was me throwing in an "ending" last minute XD

Thank you very much, I tried to make something unique. Too many dungeon crawlers these days...

I'll take it 🙃

Haha yesss thank you

Hahaa this is cool! Like it a lot.

Whoa this is cool

Very well done! Smooth, no bugs I think, tight controls. From a game tester's perspective here's some advice: I found myself sitting still for a long amount of time. I think part of the reason might be there were a grand total of like 3 water bottles that fell on my screen. I'd say increase the amount of required moving around by making more water-bottles fall. Anyways I definitely had fun so good job!

Well I definitely liked going fast. Smashing effects were really cool. Add some instructions maybe? Not 100% sure what to do.

Oh thank you! If I could do it again I would maybe not spend 75% of my time fine-tuning the movement and maybe add actual features.

Thank you sir! Haha just messing around with that as the snowball kept getting larger than the screen, ideally I would continuously zoom out but didn't feel like implementing that cuz too lazy.

That's a good question. Both might be best but if you have time for it the web build might be nice (speaking as a Linux user) especially if people are going to be trying out many games & don't want to download too many.