thanks for playing! we did originally plan on having a proper death screen, and had the kicking back to level select as a place holder. but i think we forgot about the death screen lol
Netal
Creator of
Recent community posts
yeah it is pretty cryptic, we originally wanted a guide book of sorts, the little signs that say like “step 1” “step 2” etc do sort of help but you need to make a few associations and inferences etc to figure out what steps you need to take in order to win, which is a lot to ask of players when the game just dumps them into a ship with a bunch of buttons
very fun to play and control, and the difficulty curve is pretty good, there was a moment like 4 minutes in where i was just below the curve and the screen was covered in enemies
eventually i did manage to get to a point where i could stay in the middle and shoot in circles, but even that is pretty satisfying as fire rate just gets more and more ridiculous
yeah its so over the top, i spent like the first day just making the base simulation for states of matter changing lol, elements will move from the land to the ocean to the atmosphere as it heats up etc
there was one moment where i managed to get the proportions just right to have a stable liquid co2 ocean being simulated, at which point i decided the simulation was working well enough :P
~Netta
okay i have a partial solution, if you download the latest windows version, then replace the contents of AppData\LocalLow\Netal\Turnstone Falls\save_1.json
with
{"version":1,"position":{"scene":"Pillar","terrainRotation":237.52645874023438,"zPosition":-31.79437255859375,"yPosition":0.286250591278076},"storyProgress":{"hasArtefact":true,"hasDoubleJump":false,"sheepCollected":[false,false,false,false]},"flagDatas":[{"file":"player","flags":[{"name":"has_artefact","data":"1"},{"name":"has_double_jump","data":"0"},{"name":"befriended_count","data":"0"}]}]}
then the game will load as if you had touched the water and it hadnt softlocked
hmm, id assume its some problem with your exact combination of hardware then? idk
if you send me (eg on our discord or through pastebin or something) the contents of AppData\LocalLow\Netal\Turnstone Falls\Player.log
after getting the weird loading bug, i might be able to figure out what the bug is even if i dont know the cause or how to reproduce it - otherwise i think youre just cursed :P
you have to go back to the water once the screen is shaking, it may break under some conditions, so if you do:
"reload game -> reset progress -> play -> go touch orb -> get ominous message -> run back to the water"
it should be unlikely to break and the game should finish its intro sequence properly
there are some walking sound effects, although they seem to break under certain circumstances??? We are planning on adding people speaking noises, but our composer went on holiday before we could get it working properly :P
Hi! Thanks so much for the feed back. We are really happy with the art style and characters aswell, glad you liked it!
There should be a saved state, I think you have to quit to the menu for it to save. (I’m just the artist so would have to confirm lol)
The game is indeed very dialog heavy, the full game will feature sound effects.
A linux port is a possibility for the full game, although not a priority unfortunately.