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Netal

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A member registered Feb 02, 2021 · View creator page →

Creator of

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thanks for playing! we did originally plan on having a proper death screen, and had the kicking back to level select as a place holder. but i think we forgot about the death screen lol

thanks! im really happy with how the visuals came out. it is def harder than we were expecting lol.

thanks! it came out a lot harder than we were expecting lol

yeh, we were running out of time slightly at that point. the swimming mechanics in general would probably change if decide to take the project futher

thanks for playing!

yeh! we are really happy with how it came out! thanks!

thanks!!

thanks! i was really happy with the dinos and bones art wise

thanks! it came out much harder than we were expecting lol

thanks!

thanks! also your submission is so cute :o

thanks for playing! it ended up being a lot harder than we were expecting. well done on the first level!

we did plan on adding sfx but didnt have the time to make them sound how we wanted

thanks!

yeah it is pretty cryptic, we originally wanted a guide book of sorts, the little signs that say like “step 1” “step 2” etc do sort of help but you need to make a few associations and inferences etc to figure out what steps you need to take in order to win, which is a lot to ask of players when the game just dumps them into a ship with a bunch of buttons

thanks! rip the humans :(( :P

hell yeh!

very fun to play and control, and the difficulty curve is pretty good, there was a moment like 4 minutes in where i was just below the curve and the screen was covered in enemies

eventually i did manage to get to a point where i could stay in the middle and shoot in circles, but even that is pretty satisfying as fire rate just gets more and more ridiculous

thanks!

ayyy! did you manage to win?

Yeh! I’m really happy with the art. Thanks to our programmer it definitely does go deep :p

The music is amazing, our musician friend did a great job!

Thanks! We are considering adding a guide of sorts in a potential update down the line. (we did have some plans for one but didn’t have the time unfortunately)

Yeh, we wanted it to be cryptic to a cirtain extent (tho probably over did it) . def having some sort of guide would help out. Maybe in an update down the line!

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yeah its so over the top, i spent like the first day just making the base simulation for states of matter changing lol, elements will move from the land to the ocean to the atmosphere as it heats up etc

there was one moment where i managed to get the proportions just right to have a stable liquid co2 ocean being simulated, at which point i decided the simulation was working well enough :P

~Netta

Ayy! I’m glad you all had fun! The turn order idea sounds interesting, might give that a go next time I play.

Really nice it has midi support, is there any way to change what midi device it uses? I’m running into some clashes.

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as far as im aware this has now been fixed in the latest version

okay i have a partial solution, if you download the latest windows version, then replace the contents of AppData\LocalLow\Netal\Turnstone Falls\save_1.json with

{"version":1,"position":{"scene":"Pillar","terrainRotation":237.52645874023438,"zPosition":-31.79437255859375,"yPosition":0.286250591278076},"storyProgress":{"hasArtefact":true,"hasDoubleJump":false,"sheepCollected":[false,false,false,false]},"flagDatas":[{"file":"player","flags":[{"name":"has_artefact","data":"1"},{"name":"has_double_jump","data":"0"},{"name":"befriended_count","data":"0"}]}]}

then the game will load as if you had touched the water and it hadnt softlocked

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hmm, id assume its some problem with your exact combination of hardware then? idk

if you send me (eg on our discord or through pastebin or something) the contents of AppData\LocalLow\Netal\Turnstone Falls\Player.log after getting the weird loading bug, i might be able to figure out what the bug is even if i dont know the cause or how to reproduce it - otherwise i think youre just cursed :P

yeah i cant figure out how to reproduce that

maybe try deleting the contents of AppData\LocalLow\Netal\Turnstone Falls, then deleting and redownloading the game :P

okay i managed to get something weird to happen, but reloading the game and resetting progress fixed it

huh, it works fine for me

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you have to go back to the water once the screen is shaking, it may break under some conditions, so if you do: "reload game -> reset progress -> play -> go touch orb -> get ominous message -> run back to the water" it should be unlikely to break and the game should finish its intro sequence properly

there are some walking sound effects, although they seem to break under certain circumstances??? We are planning on adding people speaking noises, but our composer went on holiday before we could get it working properly :P

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programmer here, the game should save whenever you press escape - although it should probably also autosave after every befriendment

The musician wasn’t available for a decent portion of the jam, so i had to make do with what sounds we had already, a cave song is high priority

Hi! Thanks so much for the feed back. We are really happy with the art style and characters aswell, glad you liked it!

There should be a saved state, I think you have to quit to the menu for it to save. (I’m just the artist so would have to confirm lol)

The game is indeed very dialog heavy, the full game will feature sound effects.

A linux port is a possibility for the full game, although not a priority unfortunately.

Very Good! it would be cool to see this concept expanded with more features, music/sounds etc

yes.

Yeh, we considered alot of ways to help with the movement, upping the speed when you have more things attached seemed to help and was a quick fix!

such a cool concept!

love it!

love it!