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neurospex

19
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5
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A member registered Nov 19, 2016

Recent community posts

If you're selecting a letter from a multi-letter delivery request, and your bird can carry multiple letters, it will. I haven't seen anyone else post a bug about this and it's working fine for me. So this is a PEBKAC issue, afaict. You wouldn't have to wait, it happens the instant you send the bird off with a letter from a multi-letter delivery request. The bird doesn't fly down to pick up the other one, it just goes with them without any visuals other than the second one disappearing along with the first.

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To add to the other comment, when you're forced to auto-buy seed, you can go into debt, negative money value. The only penalty to debt is that you can't buy things. You have to work off the debt until you're in the positive to begin buying things again.

Sadly there is no save currently. See: https://itch.io/post/10230462

I believe the location of the parcel/letter doesn't matter. You just land on the bottom floor and press E

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No, not currently, see comments below where the dev has responded to previous request for it: https://itch.io/post/10230462

It only works for single deliveries that have multiple letters, e.g. some of the Irongate Blacksmith deliveries. It won't let them do two different single-letter deliveries at once.

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You can upgrade your birds to gain the ability, or you can buy one from the seller who has the ability

It's "name your price," you can pay if you're able to

When you close off your sipre, the path finding algorithm for the animals and gnomes probably ends up in a really nasty failure loop which is probably causing the nearly frozen game condition.

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Fantastic remake and really appreciate all the help you're giving on https://discord.gg/qAmfB8T Love how faithful you're staying to the original, improving what needs improving, and putting in all the time to dial it in.

Same, I appreciate the jam version exists and stays up. You could consider a separate itch page for the "modern" version if desired. Obviously easier for an indie team to focus on one shop at a time, though. So if Steam is your path and it's working, sticking with that makes sense. Great continued work!

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WINE works on Catalina. That said, you wouldn't want to run this on that. And this is just a GUI for a bunch of open source software linked at the end of the description above. You can run most of that software on macOS just fine, you just won't have this specific GUI frontend for it. e.g. https://github.com/nihui/rife-ncnn-vulkan/releases

This GUI is still awesome and helps a lot of people, but it is not necessary for running the software it's using under the hood.

Controls aren't working for me in macOS on Chrome :(

I really love this concept! Good luck on development.

Would appreciate a macOS build :)

did you try moving the game to a different folder? that usually fixes this.

In fact, he gives instructions on how to run in macOS:

https://github.com/HackerPoet/MarbleMarcher#macos

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Found 191/192 fruits, loved the Windows 95 easter egg, but after an hour or so of looking for that last fruit, had to give up for now. Love the concept, the artwork, and the music. The ability to change tracks with the portals was fantastic. The multiple hidden caves and nooks and crannies rewarded exploration. It would be nice to be able to invert x/y on the analog sticks however you wish. It would also be nice to have better smoothing for the keyboard controls. I did get stuck in a block once, perhaps if the character doesn't move outside of a certain radius over a certain time you should respawn? It would be nice to maybe get some hints on the last fruit? Overall, I had a pleasant experience, great work!