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ngreend

94
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A member registered Dec 13, 2021 · View creator page →

Creator of

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Cool game! The thunk sound when you impact a wall was a very good touch :)

Love the character's hair, it is wonderfully silly!

Thanks!

Glad you liked it! And of course, share away. It was really fun actually getting to watch someone play our game!

If you're asking about the rating system, stars are earned by on a composite score comprised of 3 tests:

1. Exact pixel to pixel matching. (If you have the correct colored pixel in the right place)

2. Amount of pixels of each color in the entire image compared to the target image. (# of red pixels in your image compared to # of red pixels in the target for example)

3. Basically the same as number 2, but we do it over 4x4 pixel chunks. (Each chunk is pass/fail, you either have most of the needed colors for the region or you don't)

These three scores are combined and averaged, then scaled to be from 1-5 stars. And we graded on a curve so 5 stars was possible without exactly recreating the official image. So for full marks you need the right color balance for the whole image, have those colors in generally the right areas of the canvas, and then the exact pixel-to-pixel matching test scores how well you did at making the right shapes in the right areas. Its not a perfect system, but it seems to work well enough!

These are wonderful, your Pikachu is a 10/10. Great job! I definitely struggled with the animals as well, thanks for playing and posting your art!

Thank you!

Thanks so much!

Well done! I admire the commitment!

Thank you for the kind words, we are glad you enjoyed it!

Feel free! I am blessed to have an amazing artist as a friend, could not do it without him. If you want to chat feel free to add me on discord (username: bioluminescent_schlong)

Yeah, the performance rating was something we knew we wanted, but it took a bit of thinking to come up with a way so you wouldn't get graded too harshly.

Also, I played your game and left a comment over there. Great job though, really cool idea!

I'm a Terraria/Minecraft enjoyer, especially for their pixel art tools/weapons/items. This reminds me of creating custom texture packs and mods, good times. This is a great idea, I love the blacksmith theme. Good job!

(1 edit)

Good question... Its working for me on both firefox and chrome, are you on a different browser? 


1. Try another browser if you have one. (Or restart your browser, close all open windows)

2. Try clearing the page cache and cookies

3. If those don't work, let me know what OS/ browser you're using.

Thanks so much! We were thrilled to be in the top 100, let alone YouTube famous (lol).


I'll check out your game shortly!

Thanks so much, we were very happy with our submission this year!  I thought I had played a lot of games this year but somehow I missed all of them which shared the idea of scaling images, I'll check yours out shortly!


For scoring, we made an "official" 16x16 version of each artwork, trying to be as accurate as possible to the source while using as simple a color palette as we could (this took a while, especially finding art and images that could be scaled down well).


Stars are earned by on a composite score comprised of 3 tests:

1. Exact pixel to pixel matching. (If you have the correct colored pixel in the right place)

2. Amount of pixels of each color in the entire image compared to the target image. (# of red pixels in your image compared to # of red pixels in the target for example)

3. Basically the same as number 2, but we do it over 4x4 pixel chunks. (Each chunk is pass/fail, you either have most of the needed colors for the region or you don't)

These three scores are combined and averaged, then scaled to be from 1-5 stars. And we graded on a curve so 5 stars was possible without exactly recreating the official image.

So for full marks you need the right color balance for the whole image, have those colors in generally the right areas of the canvas, and then the exact pixel-to-pixel matching test scores how well you did at making the right shapes in the right areas. Its not a perfect system, but it seems to work well enough!

Congrats on top 100, I really enjoyed this one!

This is really cute. The art is amazing and the whole thing is quite polished. The damn birds wont stay off my pumbo! (ง •̀_•́)ง

Thanks! Yeah, the judges can be fickle!

The character art was really well done, great job!

Thanks!

Your "How does your game fit the theme" response is gold xD.

I had the same reaction to the intro 'cinematic' when my friend finished it. Thanks for the compliments!

Solid game for your first jam! It took me a while on the last hole to figure out you could click the flag. The off-the-wall shot was a little tricky too, but it was a neat maneuver. Like other people said, I wish it was a little easier to click the grass, and also I think a click+drag to move a hill and roll the ball along could be interesting? I think then you could add both jump shots and some fine-motor control navigation areas (wall climbing?). Good job!

Thanks!

Our music guy was very busy IRL this year so he only had time for a couple tracks, hopefully next year we will field a more varied OST :).

Using the Y position to scale the bunny was very creative. I didn't understand the purpose of the flowers until I did, that was a really cute way to mark progress!

Simple, good looking, fun. Good job!

Once I learned what all the tiles did it was a lot of fun creating a path to the end.

Really unique and beautiful game. I loved the voice lines but I wish there was some tavern music it would have completed the scene. Really great job tho!

Thanks! We thought that the post-game gallery would be a hit, I'm glad we did it!

"I drew an inappropriate Eiffel Tower" you've painted such a vivid picture in my mind! Thanks for the kind words!

The goblin management was hilariously done, really funny idea and a cool mechanic!

Simple mechanics but its really quite challenging, really cool idea!

This is amazing! It's really cool platforming with these mechanics! The levels were designed well to require use of growing/ shrinking in both directions, easily one of my favorites this year!

It is a bit dark, but not unplayable. Changing your size mid-air was an interesting mechanic, I think there are some other cool mechanics that you'd eventually come with as well involving scaling-while-doing some action (maybe if you picked up objects, they would change size with you?). Neat ideas, good job!

I couldn't get it running on linux with wine so I didn't play, but I just wanted to say I really liked the screenshot, it made me laugh!

You can sell the villagers. 10/10.

Neat game. I had trouble noticing when / where power-ups had spawned, some kind of animation on the power-ups themselves or just a temporary visual effect of some kind when they spawned would be nice. Cool concept, bullet hell but you slowly get worse at dodging was surprisingly fun! Boss fight was pretty fun, I think if instead of the whole arena being a shrink zone, you could have had specific areas be shrink zones. Then  boss attacks would move you out of it, and you'd need to find your way back into them. Overall though, nice work!

Nice intro/outro, it was really cute! I liked the different sections of the tower, made it really feel like a quirky/ esoteric wizard's tower (its too bad the tower more or less disappeared as you approached end-game). Nice Job!

Very unique game, great ideas! After the first expansion I realized I needed to think more about the future... Really cool puzzle, and you did a good job of picking unique colors for the tiles to easily distinguish between them (at least as a non-colorblind person). Good work!