Thanks! I'm glad you enjoyed the physics, I also thought adding that, combined with the shaking of the atoms, would add a nice extra layer :)
Smos Bois
Creator of
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I think the game is relatively easy to understand, and pretty damn fun when you do, it just REALLY lacks a tutorial. It led to some confused gameplay.
Here's my personal notes while playing, after reading the description as well (which doesn't really clear things up)
When do I lose a round?
- When I pass (because I can't play any cards
- When my opponent's hand is empty, I lose automatically
When do I win a round?
- When my opponent passes
- When my hand is empty
When can I play cards?
- When there's more cards than the amount of cards on the table
- When there's the same amount of cards on the table, but a higher value
- NOT when the value is higher, but the amount of cards is lower
- I seem to be able to play pairs and straights, but I also managed to play a 3 with a 5 once, idk how. And I could play a full house (3,3,3,2,2) while it doesn't mention these options in the description?
- Whenever I play anything, I automatically play as much as possible
(Anything I missed?)
Besides a tutorial, I also really miss any indication on what's going on, I have no idea when a round ends other than that I get more cards in my hand.
In any case I had fun, the way the cards move is satisfying, and the rules aren't that frustratingly difficult, they're just difficult (without the frustrating part)
So cool to hear a chemist played my game haha. There was definitely a phase in the design where I considered going full accuracy. But I settled on focussing to make a more fun experience, I just couldn't make a accurate and fun game in the short time span.
I'm definitely debating on continuing development on the game, and how I could incorporate actual chemistry with it (chemistry is just really complicated and it's difficult to make easy-to-get and fun gameplay from it)