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A member registered Jan 20, 2021 · View creator page →

Creator of

Recent community posts

Yeah thanks for the feedback, I was just thinking of making it more difficult to run by adding enemies that punish you for it. But actually adding a reward for killing enemies is another way to incentivize the player to fight instead of run, thanks for the idea and thanks for playing!

I loved the graphics, it made the game feel very immersive, and the sound effects were good too! I think if you make the ship's movement less tied to the camera it could give the game a better feel, like have the ship start accelerating in one direction first and the camera could "catch up" to it, or look ahead in the direction it's going in after a while, etc.  at first I didn't realize the ship was moving when I was pressing WASD, then I realized that the space around the ship was moving. Once I got the hang of that, I liked the gameplay!

Good take on the theme and pretty satisfying gameplay with a clear goal!

Got to a score of 119! Good job on the game, the spawn indicators for the balls were a nice touch so you could plan ahead for where you should turn before they start coming at you 

Had a lot of fun playing this and you stuck to the theme really well, good job !

Really like this simple concept, good spin on a classic game that fits the theme! I also really like the doodle art style!

Great concept! I think this fits the theme really well and it's a pretty unique game for such a simple mechanic, good job!

Thank you!

Yeah for sure! If I had more time I'd add archers/mages and maybe revamp the wave spawn system to be more likely to spawn enemies right behind you sometimes. Thanks for the feedback! 

Thanks for playing, those would definitely be good to add in the future! 

Yeah definitely agree good sound effects could've made it better, thanks for playing!

Ah man, I didn't even think of that approach LOL, next time I'll add in archers to make it harder for you

Yeah that's definitely something I considered, but I decided to keep it short and simple because it honestly doesn't take a lot of rounds for you or your hammer to get bigger than the map hahaha

Thanks so much! 

Very fun take on the theme and creative mechanics! Great job

Awesome game that combines the theme really well with a game I'm familiar with and already love, good job man! 

I like the creative take on the theme! Fun to play and I liked the music too, good job!

Yeah a beyblade hammer would definitely be a good edition LOL. Thanks for the feedback! 

Glad you liked it! Had to think of the weapon that would be most fun to play with once it's massive lol

Cool game that felt pretty polished for a game jam! 

Such a cute game with great puzzles that fits the theme perfectly

Amazing music and really cute style

Great selection of puzzles to highlight some cool ideas with really simple mechanics, good job!

Thank you for playing, and you are correct! The stalactites fall within 160 units of the player's location a few moments ago. 

LONG story

What a great tagline, I should've used it for this page! That idea sounds like a really creative way to progressively make the game harder, I wish I thought of that. Thank you for your feedback

Thank you for playing! Also, it's surprisingly simple. I just made 2 parallax background nodes  (one for foreground, one for background), with a few layers and set it to repeat. Then, in my script, I constantly decremented the x axis offset, and Godot did the rest.

Thanks!

Thank you for your feedback! Looking back at it, maybe I should have added some extra indication to the stalactites, like a white outline. 

Thank you for playing!

I liked the art and music a lot, and the controls felt good. The different weed effects add a lot to the game too. I managed to get to 122.

I think the growth happened a bit too slowly for the game to be challenging, but the controls were intuitive and I liked the animations a lot. Good job!

Thanks!

This is a really fun game! It fit the theme well and I like the art style and music a lot. The mechanics feel original and allow for a lot of strategy once you get the hang of it, nice job!

Pretty fun game! The controls were really intuitive and I didn't have any trouble understanding what I was meant to do. It took me a few tries to collect all the keys and win in time, and it was just the right level of challenging to be engaging. Nice job!

I like simulation games like these a lot. I think it fit the theme really well and is a clever way to include the wild cards too. I'd recommend adding some kind of visual to display the amount of healthy/infected people because it can be hard to envision big numbers just by themselves. 

I found myself losing a lot due to mistrust, so my strategy changed to always invest as much as I can into advertising, and then the game got a lot more fun because I got more funds. The top headline/new variants were nice features to contrast all the numbers. Good job!

I had a lot of fun playing this! After my first playthrough I thought that the stones were pretty useless/underpowered and the same thing about the axe, and didn't see much point in them. I thought the best strategy was to just focus apples and axe when I needed to. Then, I tried to tame the uncontrollable forest.

Sadly, this was taken moments before disaster as the ghost popped out of a bush and killed me.  The camouflaged wildcard was used really well here too, as I lost track of the ghost a bunch and found myself running for my life. Good job, I really liked this game!

This was a cute game. The controls were responsive and it felt great to move around with, and I think it fit the theme well! It felt polished and I like how you designed everything with the player's size in mind, but I would've liked to have a few more levels.

I had a lot of fun playing this! The music is awesome and it's really easy to get hooked on the gameplay. It's got the perfect balance between familiarity and originality, making it really easy to pick up. Good job!

Thank you for your feedback!