My team is looking for a 3D artist! We're making a 3D side-scrolling platformer in Unreal. Feel free to DM me on Discord: samfizz
samfizz
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I'm seriously impressed that in 48 hrs you were able to add achievements, color palettes, a speedrun mode, and a save system, all on top of the polished art and multiple levels with several unique mechanics!
The difficulty was a tad high and the movement a tad slow, which led to some repetition. But the complete package you put together is quite the feat. Nice work!
Amazing! I adore the art, animation, and music, and the game is simple yet so elegantly designed. So much polish.
The shards refilling your dodge is very clever, and becoming the hero and chasing enemies like Pac-Man is a satisfying change of pace. My only minor gripe is that the four barricades are larger than the sprite would suggest, which made me get caught on the corners and take a hit.
Very impressed overall, brilliant work!
Simple but fun, and I get a kick out of the visuals--some good expressions!
I like how you can jump over the hole, though it seems optimal to spam the mouse and get as many hops in before the hole swallows the entire screen. I got up to 33 this way.
Also, one try I managed to escape off-screen through the bottom left corner and got 193, lol
This is an extremely creative take on the "control the level" idea! I'm super impressed by the quality and quantity of levels and overall presentation. The visuals and sounds of the blocks and chains snapping into place is satisfying. My only gripe is that dying can lead to a bit of frustrating repetition.
Well done!