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Scary Games at 3 AM

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A member registered Apr 10, 2018 · View creator page →

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This game really makes me think about my own situation. Thanks for making it.
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This was great—I just wish it were longer. Now I’ve got to check out your other games too!

I’m glad I finally tracked down this game on itch.io! Short but interesting.

This game was something else when it was released back in 2018. A full-length game with the same concept would definitely work.

I’ve played all your games so far. Keep them coming—I’m looking forward to your future projects!

Looks promising—I can’t wait for the full release!

The Children of Clay: The game that proves you can take clay out of the earth, but you can't take the 'URDUNG' out of the clay—and yes, I still don't know what URDUNG is, but it's definitely haunting my dreams now.

This game feels like a more minimalistic take on the P.T. genre (yes, it can definitely be considered a genre at this point, lol). It was interesting and gave me some insight into the ending's meaning—maybe I’ll get more answers in the definitive edition?

Either way, I’m glad I found this hidden gem on itch.io.

A fresh idea for a horror game. It didn’t feel overly difficult and was well-balanced. We really need a full-length game with this concept.

Don’t mind me, just doing some cleaning.

When the car opened its mouth, I got jumpscared, then I laughed—and then I died, lol.
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An intriguing game. I was a bit confused at first, but once I found the right object, it all made sense.

I’m not gonna lie, it was tough—and most of the time, it felt like it depended more on luck than skill. Still, it was an enjoyable (and scary) experience.

It was interesting, and I liked that the main menu background changes based on the achievements you unlock. Great work!
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I really liked this game. It didn’t feel too hard, probably because the focus was on the atmosphere and story, and I’m okay with that.

The pixelated graphics were a bit much at times, making it hard to spot the pages you need to collect. I did manage to adjust the pixelated filter while trying to change the resolution, which I ended up liking a lot more.

Overall, it was a great experience, and I was motivated to play through it several times to see all the endings.

This episode is a huge improvement over the previous one. I really like the fixed camera angles and tank controls, just like in the classic Resident Evil games.

I decided to replay this game and was surprised to find you’ve actually added more content and Easter eggs since its release. I actually played the Steam version and got every single achievement.
I had to replace most of the songs due to copyright, but it was still a fun and well-made experience.

I played other games from the same genre and I gotta say that you did an impressive job with this one. Instead of just text, you added cutscenes that made the game feel more immersive, and it's free. You could make an extended cut edition (and of course charge for it).

I played through the entire game and made a gameplay video. Your game deserves more attention. Looking forward for your future projects.

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It was interesting. I was able to get decent performance after some tweaking. I played the full version BTW.

It was a lot of fun. I like that it uses live-action footage instead of 3D environments like most other games in this genre.

It was really good, and the story takes a very dark turn.

This software helped me a lot; now I can type 666 times faster.
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I played through all 13 games in the Trash Horror Collection 2, including Poop Killer 5.

Two more collections to go, LOL.

I loved the immersive blend of 2D and 3D elements. Looking forward to your future projects!

It was really good.

If you start a new game right after finishing, you'll keep your crowbar (even though it doesn't show up in your hand) and can skip a big chunk of the game. I'm assuming this is a bug.

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It was an interesting experience. It took me a while to find the basement. Maybe you could make it more obvious, like adding a bloody handprint.

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There's a brightness slider in the settings.

It was fun and had some unexpected twists.

Is he a chicken or just a guy wearing a chicken mask? We'll never know, unless we get an origin story.

This was awesome. I played your other game, "Eyeless Jack," a while ago and regret not checking out your other games.

I love these P.T.-inspired games.

It was an enjoyable short experience, but I struggled to navigate back through the vents after getting the padlock code. I edited my playthrough video to cut out that part.

I can't shake the feeling that this game drew its inspiration from Dead Space.

This game has a simple concept and is really easy. I wish it kept going and getting harder each time, with longer number sequences in each iteration.

This was the first 616 game I played when it was first released. I can see they've updated the game and made some changes here and there.

I absolutely loved it! The voice screaming on the radio was the creepiest part.

It's funny that even after the "accident," he decided not to wash his face, LOL.
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I really enjoy these P.T.-inspired games, and you did a great job with the environment, but this one didn't feel very intuitive. I got stuck twice because I didn't know what to do, only to find out I needed to interact with some unrelated object like a book. Maybe this could be made more obvious.

I loved the gameplay style, similar to Katamari.

The atmosphere was great, but the CRT filter makes it hard to see, especially at lower resolutions.