Ah sorry for the confusion, the ingame explanation seems to be not enough, i will write a better explantion in the page description. If you play in one player mode, the game will show you a random card each turn which you have to find. So thats prob what confused you.
the cards dont really are connected to anything, i just animated stuff that fits the theme "on/off".
Anyway thank you for trying it out and giving feedback!
Seskon
Creator of
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Took me bit to figure out a good strategie for the last boss, but finally made it :)
Very nice game overall
Things i liked:
- Graphics look very polished
- Overall gameplay mechanics are well implemented
- Puzzels where challanging, and the diffrent machine parts are unique
- Tutorial was helpful
- loading screen has a nice transition
Things i didn't like
- when clicking on a machine part its already triggerd, even tho you can right click to abort the healing for example. Thats somewhat confusing at first.
- the game is not really "selling" the theme of the jam but not sure if any game could achieve that, but I can see the few mechanics that implement it.
- the cogwheel is kinda wired in my opinion. It should either be an info icon or it should actually open an options menu.
- since you cant see the machine parts upfront you kind of have to have luck to win the round on your first try
Really cool Idea, unfortunatly its very dark. I really like that you controle the character with your voice, would be even cooler if you could do diffrent sounds to move in diffrent directions. I only got one key, because it was a bit too long for me to wait for the platforms to come and then wait till they turn around to the position of a key.
Thanks you for your Feedback!
Well the Problem is, I generate these textures at runtime so there are no actual assests and I didn't find a way to disable compression for Texture2d in time (I think you could use a Rendertexture instead). A better solution i can think of is probably to just create a 2 dimensional array to store the colors and then copy them over.