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silva joão

65
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A member registered Feb 24, 2023 · View creator page →

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Recent community posts

nós somos construídos diferente...

NICE!!!!!

it's possible

insane!

a versão de mário

pooo, o decker é bom demais pra fazer números viajarem de um lugar pro outro! não sou expert na área mas você pode baixar o deck (ctrl+s na página toda, o arquivo vai estar entre os baixados) e ir fuçando

so that's why i can't find a damn cigarette for sale

apoi

valeu paizao

aprendeu?

stripped it of animations so it can at least run on broser lmao. more people will get to play :)

DALE

i'm such a fan of cziczi!

thanks so much for playing! 

a minion can get you a very long way in this game. like, i-should-have-nerfed-it long way lmao

AMAZING!!!!!!!!!

thank you so much for playing and for the reply!

i'm adding sounds both for clicking and buying stuff as we speak, although it's coming up even more chaotic than it already is -- what i don't think is an issue.

hope you play again when it reaches launch version :)

(it just occurred to me that i can name a group of widgets that are buttons and do this, but i'm thinking of a less manual approach)

thank you for the answer! this already opens up a lot of possibilities, actually.

what i meant was if there was a way of having, for example, an animated field widget that displayed text whenever the pointer went over a button. and i figured the way to do this was such field having something like:

on view do
 if rect.overlaps[pointer (((any button)))]
  me.text:"pointer over some button"
 else
  me.text:"pointer over any other thing"
 end

BRABO!!!!!!!!!!! BRIGADO GIGANTE VAMO QUE VAMO

Hey there, everyone!

I've managed to put out some sort of pre-alpha version of my jam deck. Since we still have a week or so to go, I could use your help with playtesting.

I hope I can gather a few opinions on things that can be improved for the final version :) anything goes, from game feel to tips on how to improve the deck, if you want to take a look at the stuff going on under the hood. I'm a hobbyist dev and this is my very first jam, I'm very happy with how much I learned about Decker, but I figure everything could be done better.

Important warning: the game is running terribly on webdecker, so I've discarded the .html file for now. I'm sorry, but whoever wants to play this will have to download and run on native Decker. I'll work on making a lighter version with less stuff going on so it can be played by more people.

Thank you, Decker community!

(1 edit)

hey, ij and fellow deckheads! 

i've been using the rect module to detect the cursor hovering over buttons and having a field widget display information on that button. so far i can only do this by having every button being animated and having a rect.overlaps[pointer me] command. 

what i really wish i could do was having the rect module detect the widget type. like rect.overlaps[pointer <button>] (this doesn't work) and then specify the button by its text. 

is it feasible?

thank you!

same, tbh. we can do this!

i think i used "on view" scripts on too many widgets, and now my deck is kinda sluggish. are there lighter ways to make widgets receive information from other widgets without having them wait for signals on every frame?

for example, since i'm building a clicker game, i use on view scripts to keep information flowing between cards. things such as updating numbers and detecting clicks. 

is it lighter to make one widget be the animated one running all the code, or to make many widgets animated running smaller bits of code?

(1 edit)

implemented moving cards containing information on how many cigarettes you've smoked, how many cigarettes you can smoke per click, how long you've been playing, how many cigarette byproducts you've produced by smoking, how many cigarettes are still out there and *checks notes* how many minions you've created to smoke/destroy tobacco farms and cigarette plants for you

and also, the clickable cigarette now gently sways and moves


NICE

i learned so much today!

worked like a charm <3 thank you once again!

oooooooooo!!! thank you so much, millie! i'll try as soon as i can!

(3 edits)

hey ij!

is there a way to write a single line of command to copy and paste more than one widget from one card to another?

i have widgets X, Y and Z stored in card A, and so far i can import each of them separately to card B by writing

card.add[deck.cards.A.widgets.X]
card.add[deck.cards.A.widgets.Y] 
card.add[deck.cards.A.widgets.Z]

but i can't really nail a way to import all three of them with a single line (unless i call all three lines with an .eval[]).

i saw in the decker manual that you can use the .add[] command to import a list or dictionary of widgets from another card, but i don't see how.

thank you!

my clicking game about smoking every cigarette in the world to rid the world of the evilness of tobacco is starting to take shape!

thank you so much!

IJ, quick question: is there a way to use the full wigglypaint version brushes on wigglycanvas? i love the "sumi" brush and it would be awesome if i could use it to draw on the smaller, copy/pastable wigglycanvas

also, THANK YOU for the dialogizer upgrade. got so damn happy about the wigglykit that didn't even read the updates until the end.

NICE! i began drawing assets for my jam deck with wiggly yesterday.


 

looooooooooooove this!!!!

big numbers will go JUST fine with my disturbingly large scale cookie clicker for fantasy camp

BINGOOOOO!

very nice and smooth.

i would like to learn more about how to write different tween functions. is there a way to code something like a brief screen shake? maybe throw some widgets around a few pixels at a time. 

thanks!

this is what i've been up to. i love decker.

i modified one of the windows 95 fonts pack to include graphic accentuation and be able to write in portuguese.

you can also find and look at over 10 pogs.






(1 edit)

Made a character stats sheet for one of my game ideas, but I figure this could be useful for more people!

https://silvazuao.itch.io/stat-char-card

Feel free to download it and tweak it to add more stats or change the points field cap :)