Like. If you can get me an ass expansion play list, I'd owe you.
SioxGWolf
Recent community posts
So far the lime slime is the easiest way to cheese things, but I do find ways of getting more exp is killing bosses that drop boosters, and also yeah, sacrificing stats. I generally just have a go at the companions like giant rat and barrel master, since I can customize their equipment some. And also makign use of that broken sword and ego to bolster exp gains. By giving stats to enemies as well as getting them larger. And upgraded it gives a flat passive EXP boost
There is an exploit, but ya know, same with the slime, easy cheese.
Yeah, tavern companions are mainly where the bulk of that lies, with them not leaving, and being able to edit them and access, trade and otherwise manage their stuff as you gain levels. The unlockable companions have all that stuff, with only their preferences being the only thing they can unlock. Would be cool if they had quests at higher relationship tiers, but ya know. Future content.
You mean the fake blacksmith? If I recall he is usually across the bridge and by the crystal wall. Talk to the blacksmith when your done. If you got this quest from the bounty board though, it's likely down at the beach at the end of the rivine the bridge goes over. That's where I keep finding my targets. Get the reward and a new bounty from the very same board.
Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130]
0x00007ffb81394ffc KERNELBASE.dll!UnknownFunction []
0x00007ff7e627b036 GrowthRPG.exe!UnknownFunction []
0x00007ff7e627ef08 GrowthRPG.exe!UnknownFunction []
0x00007ff7e5fd5b7d GrowthRPG.exe!UnknownFunction []
0x00007ff7e5f38965 GrowthRPG.exe!UnknownFunction []
0x00007ff7e5f3a0d0 GrowthRPG.exe!UnknownFunction []
0x00007ff7e665e435 GrowthRPG.exe!UnknownFunction []
0x00007ff7e94ce123 GrowthRPG.exe!UnknownFunction []
0x00007ff7e655e8fc GrowthRPG.exe!UnknownFunction []
0x00007ff7e6456c42 GrowthRPG.exe!UnknownFunction []
0x00007ff7e6457216 GrowthRPG.exe!UnknownFunction []
0x00007ff7ea300f5e GrowthRPG.exe!UnknownFunction []
0x00007ff7e9bb8e58 GrowthRPG.exe!UnknownFunction []
0x00007ff7e9a0385e GrowthRPG.exe!UnknownFunction []
0x00007ff7e4b09c14 GrowthRPG.exe!UnknownFunction []
0x00007ff7e4b2048f GrowthRPG.exe!UnknownFunction []
0x00007ff7e4b2055a GrowthRPG.exe!UnknownFunction []
0x00007ff7e4b2295c GrowthRPG.exe!UnknownFunction []
0x00007ff7e4b341a4 GrowthRPG.exe!UnknownFunction []
0x00007ff7eb559b2e GrowthRPG.exe!UnknownFunction []
0x00007ffb8297257d KERNEL32.DLL!UnknownFunction []
0x00007ffb83dcaa78 ntdll.dll!UnknownFunction []
Just slapping this down here for a place to keep track of these.
The Blesser is a good starting weapon for sure, at level 5 it gets a combo weapon. I haven't seen any pure muscle after that, maybe the bandit boss drops one, but if you want an okay combo weapon for it, the blacksmith also sells a muscle and weight combo weapon, and the slime weapon has a scaling in strength as well. And there is the drill weapon from the foremen, if I recall. If anyone else finds one, let me know.
Stomach sounds like something Fat should cover, and I wouldn't mind seeing a few costmetic growths, or being grown by some slimes, and such and I do like the hyper growth of some elemnts.
Also legs sorta effects the leg muscles and muscles effect the upper body, with bust effecting the pecks.
So I was wondering what muscle groups aren't being represented here.
And I don't mind a bit of ludicriousness, as the scaling and balacing your stats should be what you use to end with a balanced look.
Okay, more body parts would be iffy, ourside of customization menu, so what did you have in mind specifically for something that can grow that isn't covered?
Currently didn't see anything on that, plus with the character customization the way it is, probably far down the line.
The last one was noted in suggestions so it seems to be considered to some extent, though seems to be a ways off.
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/PakFile/Private/IPlatformFilePak.cpp] [Line: 4075]
Retry was NOT sucessful.
0x00007ffa1001fe7c KERNELBASE.dll!UnknownFunction []
0x00007ff616e17dc6 GrowthRPG.exe!UnknownFunction []
0x00007ff616e1bc98 GrowthRPG.exe!UnknownFunction []
0x00007ff616b72b9d GrowthRPG.exe!UnknownFunction []
0x00007ff619e82ffc GrowthRPG.exe!UnknownFunction []
0x00007ff619e8882a GrowthRPG.exe!UnknownFunction []
0x00007ff616918280 GrowthRPG.exe!UnknownFunction []
0x00007ff6169194f0 GrowthRPG.exe!UnknownFunction []
0x00007ff61691ee95 GrowthRPG.exe!UnknownFunction []
0x00007ff616e38acf GrowthRPG.exe!UnknownFunction []
0x00007ff616e2efe0 GrowthRPG.exe!UnknownFunction []
0x00007ffa10d426bd KERNEL32.DLL!UnknownFunction []
0x00007ffa1284a9f8 ntdll.dll!UnknownFunction []
Crash in runnable thread TaskGraphThreadBP 29
I would like to post a current exploit I found in version 4.6. A dup bug. No clue where else to post this.
In the current public version, when ever using right click in a follower to move the item to your inventory, or to consume the item, the item isn't being removed from the follower's inventory, leading to a very easy method of duplicating any item or endlessly using any potion effect. While it would be a fun cheat, it's still an exploit.
A similar dup bug exists currently in anvils, where if you right click any item in the anvil, you can draw from your inventory more of that item, even if that item has been exhausted from your inventory, you can still insert more of that item, such as salvage.
I am having a similar issue, any time I leave town I get the same error.
Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130]
Is there any safe name? Or do I just have to wait till 4.7 to be out...or wait on 4.8?