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SioxGWolf

41
Posts
18
Following
A member registered May 29, 2022

Recent community posts

(1 edit)

Like. If you can get me an ass expansion play list, I'd owe you.

We need a leaderboard, just so we know whose fox is the bustiest. Mine obviously, and maybe a save feature, so we can come back to it.

I know I could use grope a fox instead of that, but same diff ,and that needs more development.

This was a new decent story and therefore I recommend anyone to try it.  Love more mega fox in general.

I will note this one issue of the Web Version. When I bought the 1000 smack girl, and then went back to rebecca, I couldn't return to the 1000 smack girl no matter what I clicked.

preferences affects ONLY NPCs, and not yourself, by the by.

Are you doing this during combat? Cause if so, there is a good chance that consumables aren't being used up when used in combat, especially if they are in a companions inventory. 

It's still in, just gotta farm it. 

Lich cave. And if you just hand them the potions, they would pretty infinitely feed themselves, as any consumables they use during a fight gets refreshed. She is unique because she keeps some of the stats from the potions.

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So far the lime slime is the easiest way to cheese things, but I do find ways of getting more exp is killing bosses that drop boosters, and also yeah, sacrificing stats. I generally just have a go at the companions like giant rat and barrel master, since I can customize their equipment some. And also makign use of that broken sword and ego to bolster exp gains. By giving stats to enemies as well as getting them larger. And upgraded it gives a flat passive EXP boost

There is an exploit, but ya know, same with the slime, easy cheese. 

Yeah, tavern companions are mainly where the bulk of that lies, with them not leaving, and being able to edit them and access, trade and otherwise manage their stuff as you gain levels. The unlockable companions have all that stuff, with only their preferences being the only thing they can unlock. Would be cool if they had quests at higher relationship tiers, but ya know. Future content. 

I hardly notice any changes, I probably should hold off and give her 10 at a time. I WOULD love a new magic caster companion though, that would be sweet (And her still gaining bust from peaches would be a nice touch.

I guess he's just not announcing them. For what ever reason

I agree, but also...it's free so just dive in. You can expect growth and furry characters, that's pretty much the summary. 

Welp we are willing to help, for sure. And there are NPCs that tell you where to go for all the major quests if you listen to their dialog. Your gonna wanna get to the 5th floor of the sewer, which is right behind the apothacary and inn. Though you might wanna be patient and read it's description. 

Little, exploit here, but ANY item a companion throws out during combat, gets renewed at the end of combat. Anything cosumable. Not just potions. 

Demon is not too hard and I don't mind the current selection, though I wouldn't mind a non snout option for creativeness. But if they don't wanna I won't force it.
But demon, pretty easy to make a demon like character.

Cross the bridge outside of town, keep going till you get to the crystal wall...then keep going.

Get past the crystal wall, do the quest and rescue the person, and talk to the cow lady in town for hints what to do. At the end of that quest chain, you can use seeds to grow ore, crystals and cools junk. As well as a rock pet.

How are you soft locked specifically?

You mean the fake blacksmith? If I recall he is usually across the bridge and by the crystal wall. Talk to the blacksmith when your done. If you got this quest from the bounty board though, it's likely down at the beach at the end of the rivine the bridge goes over. That's where I keep finding my targets. Get the reward and a new bounty from the very same board.

The special recruitable rat on the 5th floor drops it. Beat them, get the key and do what you want with it, and even recruit them as a two cost companion. They like to be the largest one of the party.

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I will add, the three or four fightable companions (rat, barrel, and bun) also have that same mechanic (They revert upon recruiting) but yeah, they grow with each win and you can farm them too.

Also Ego potions is so far the only way to increase the Ego of your companions. 

Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130] 

0x00007ffb81394ffc KERNELBASE.dll!UnknownFunction []

0x00007ff7e627b036 GrowthRPG.exe!UnknownFunction []

0x00007ff7e627ef08 GrowthRPG.exe!UnknownFunction []

0x00007ff7e5fd5b7d GrowthRPG.exe!UnknownFunction []

0x00007ff7e5f38965 GrowthRPG.exe!UnknownFunction []

0x00007ff7e5f3a0d0 GrowthRPG.exe!UnknownFunction []

0x00007ff7e665e435 GrowthRPG.exe!UnknownFunction []

0x00007ff7e94ce123 GrowthRPG.exe!UnknownFunction []

0x00007ff7e655e8fc GrowthRPG.exe!UnknownFunction []

0x00007ff7e6456c42 GrowthRPG.exe!UnknownFunction []

0x00007ff7e6457216 GrowthRPG.exe!UnknownFunction []

0x00007ff7ea300f5e GrowthRPG.exe!UnknownFunction []

0x00007ff7e9bb8e58 GrowthRPG.exe!UnknownFunction []

0x00007ff7e9a0385e GrowthRPG.exe!UnknownFunction []

0x00007ff7e4b09c14 GrowthRPG.exe!UnknownFunction []

0x00007ff7e4b2048f GrowthRPG.exe!UnknownFunction []

0x00007ff7e4b2055a GrowthRPG.exe!UnknownFunction []

0x00007ff7e4b2295c GrowthRPG.exe!UnknownFunction []

0x00007ff7e4b341a4 GrowthRPG.exe!UnknownFunction []

0x00007ff7eb559b2e GrowthRPG.exe!UnknownFunction []

0x00007ffb8297257d KERNEL32.DLL!UnknownFunction []

0x00007ffb83dcaa78 ntdll.dll!UnknownFunction []

Just slapping this down here for a place to keep track of these.

The Blesser is a good starting weapon for sure, at level 5 it gets a combo weapon. I haven't seen any pure muscle after that, maybe the bandit boss drops one, but if you want an okay combo weapon for it, the blacksmith also sells a muscle and weight combo weapon, and the slime weapon has a scaling in strength as well. And there is the drill weapon from the foremen, if I recall. If anyone else finds one, let me know.

It is absolutely missing a tag that use to be there. There use to be one more setting tag and now it's gone, misaligning the entire settings menu.

That has always been a mechanic in character creation, guess some of them are using it now.

If enemies aren't hard enough nor big enough, just make it harder. Take a challenge sword and spam challenge me to give them your stats, step on a few of the large rat followers to make the main rat grow, have fun making enemies collasal only to take them down for more EXP and ego.

Unlikely.

Also add onto the fact, your on version 4.5, and your trying to play 4.4 versions of the game that might be causing your major issues.

Stomach sounds like something Fat should cover, and I wouldn't mind seeing a few costmetic growths, or being grown by some slimes, and such and I do like the hyper growth of some elemnts.

Also legs sorta effects the leg muscles and muscles effect the upper body, with bust effecting the pecks. 

So I was wondering what muscle groups aren't being represented here. 

And I don't mind a bit of ludicriousness, as the scaling and balacing your stats should be what you use to end with a balanced look.

Yep, also you have to remove the save files that are from anything besides Save0, cause Saveslot 1 and 2 will cause crashes.

Okay, more body parts would be iffy, ourside of customization menu,  so what did you have in mind specifically for something that can grow that isn't covered?

Currently didn't see anything on that, plus with the character customization the way it is, probably far down the line.

The last one was noted in suggestions so it seems to be considered to some extent, though seems to be a ways off.

Lulu can take the essences off you, but your followers, less so.

Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/PakFile/Private/IPlatformFilePak.cpp] [Line: 4075] 

Retry was NOT sucessful.

0x00007ffa1001fe7c KERNELBASE.dll!UnknownFunction []

0x00007ff616e17dc6 GrowthRPG.exe!UnknownFunction []

0x00007ff616e1bc98 GrowthRPG.exe!UnknownFunction []

0x00007ff616b72b9d GrowthRPG.exe!UnknownFunction []

0x00007ff619e82ffc GrowthRPG.exe!UnknownFunction []

0x00007ff619e8882a GrowthRPG.exe!UnknownFunction []

0x00007ff616918280 GrowthRPG.exe!UnknownFunction []

0x00007ff6169194f0 GrowthRPG.exe!UnknownFunction []

0x00007ff61691ee95 GrowthRPG.exe!UnknownFunction []

0x00007ff616e38acf GrowthRPG.exe!UnknownFunction []

0x00007ff616e2efe0 GrowthRPG.exe!UnknownFunction []

0x00007ffa10d426bd KERNEL32.DLL!UnknownFunction []

0x00007ffa1284a9f8 ntdll.dll!UnknownFunction []

Crash in runnable thread TaskGraphThreadBP 29

Getting this error in the newest version, when I try to re-enter the dungeon after being knocked out of it for the first time.
Tried testing if it was the copy and paste function, and my character functioned well, UNTIL I finished off, then it started crashing again.

Thing is, I only had the one save and the error still kept popping up.  But the dev says it might be fixed in 4.7 and only pops up in the overworld outside of town.

I just bought the full game to test it out, and yeah, I got further, but when I get to the first platforming section, with the second sister you meet, it has a soft crash for me, and the game goes fully unresponsive at this part for me.

I just recently updated my PC after a LONG wait. Sorry for any delays, haven't checked into itch.io for a while. I will get them re-tested and see if anything crops up and if I can get any details therein

I would like to post a current exploit I found in version 4.6. A dup bug.  No clue where else to post this.

In the current public version, when ever using right click in a follower to move the item to your inventory, or to consume the item, the item isn't being removed from the follower's inventory, leading to a very easy method of duplicating any item or endlessly using any potion effect. While it would be a fun cheat, it's still an exploit.

A similar dup bug exists currently in anvils, where if you right click any item in the anvil, you can draw from your inventory more of that item, even if that item has been exhausted from your inventory, you can still insert more of that item, such as salvage.

I am having a similar issue, any time I leave town I get the same error. 

Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130] 

Is there any safe name? Or do I just have to wait till 4.7 to be out...or wait on 4.8?