This one absolutely ruled -- came here because the title contains my online handle, but stayed because the game was a delight. The audiovisual style is wonderful (the groovy music alleviates frustration well and Wizzle's walk cycle is great) and the puzzles get very tricky as the game goes on. There's a lot of potential in this one and it's definitely a standout entry, congratulations!
Studio Avanto
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Oh this is probably one of my favorites so far. You really took the scaling theme and used it to enhance an already fun genre that meshes with your vision. It took me a bunch of tries to even understand what I was doing, but once I did, I started really enjoying it. I could see myself coming back to this after the jam. Extra points for the difficulty settings.
Hey nice, we had a similar starting idea, but clearly we went different routes! High five!
The presentation of this game is out of this world (we also rated your magician game for LD and that was gorgeous work too) and the game feels great to play. I wish standing in an empty spot when a block falls above you didn't kill you, but otherwise this is a really nice challenge that kept me retrying for a solid while!
Really interesting idea with great presentation! The only things it lacks are the ability to see the full map after starting the level, and the ability to progress to the next level via enter or space instead of clicking on the prompt (a very minor inconvenience). This really gripped me from start to finish, and it was the perfect length for a jam game.
Well, I saw "wizard" and "frog" and immediately got interested, but I was shocked by the high general quality of the game. Extra points for the very intricate settings, too. The hopping takes some time to get used to, leading to some frustration at the start (as is probably intended, with the Getting Over It -style design), but ultimately nailing the leaps felt very satisfying. Good job!