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styloo

340
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A member registered Mar 02, 2021 · View creator page →

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(2 edits)

Hey Swas, hope you're doing well! I really appreciate what you’ve done and wanted to ask if it's okay with you for me to share this on my page. Thanks!

classroom asset pack

la baguette est bien plus populaire :)

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thanks for using it, unfortunatly I don't have a smartphone (not even a joke haha) to try it, can you show me a screenshot where the dog appears
i also saw that you are french speaker, baguette

https://styloo.itch.io/classroom-asset-pack

thank you for following :)

thanks, hope it helps, I will Add floor wall and window soon :)

Hey, this is how you split the spritesheet, and add some shadows, here it's a circle , but you can add a square : )

good luck :)

btw if you missed the link you can download it here : 

https://styloo.itch.io/2dclassroom

Heys guys, here's a 2d classroom asset pack with more than 3000 sprites, it's totally free btw 

there is a lot of stuffs, tables, chairs windows, walls, everything you need for your classroom is here :)

https://styloo.itch.io/2dclassroom

hope it helps :)

Thank you very much ! :)

"""Retopo" is short for "retopology," a process in 3D modeling and animation where the geometry of a high-resolution 3D model is reconstructed to create a new, optimized version with a lower polygon count. This new version maintains the essential details and shape of the original model but is more efficient for use in real-time applications like video games or animation.""

for this asset, maybe you just need to clean up some edges, 

bakes some textures for the glock

but i think it's ok to use, don't worry if you don't need extra fps :)

no no, was my bad also , this asset was made so long time ago, and yes you are right I should have make the assets tilable.

Thanks to you 

(1 edit)

I don't really understand what are you trying to achieve but i supose you want to tile the background ; you just need to take one tile 

here the pixels coordinates

position in the sprite sheet :

w:16/h:119 /right top corner

w:22/h:119  /left top corner

w:16/h:151  /right bottom corner

w:22/h:151 /left bottom corner

size of one tile(selected in the picture):

7:33 pixels


or if you don't need the 3 pixels above 

position in the sprite sheet :

w:16/h:122 /right top corner

w:22/h:122  /left top corner

w:16/h:151  /right bottom corner

w:22/h:151 /left bottom corner

size of one tile(selected in the picture):

7 by 30 pixels

for the spritesheet, each object have differents size,different width and height if you are using unity , you can cut it automatically, but there's already a folder with all individuals objects :)

this isss sooooooooo greaaaattt  ,  thank you very much @leafo :) :) :)

hey, for the chicken you can see my other asset pack  https://styloo.itch.io/chicken
there is also a cat but idk if it is what you want haha

but unfotunatly I don't plan to animate this in the future , sorry :) 

thanks dude :)

damn, really cooollll game , little bug report when i missed or something the sound just cycle and don't stop, but really cool game , thanks for using the assets :)

hey Rmel, no it wouldn't interfere with the animation if you remove it only , but if you replace it maybe it will cause problems but it's not that hard to fix, try to see some tutorials

I don't really understand the problem , but I tested it with unity, unreal and godot , seems to work fine, the textures are embeded btw, maybe you just need to extract them if you are using unity ?

hope it helps :)

haha :)

(1 edit)

what ? literaly rewrite your pc ? what engine do you use?(btw I made an update maybe it's because of that ?)

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it's embeded? should work fine ? what engine do you use ? cause it should works perfectly fine on unity godot or unreal

yes i saw it , that's great , hope it reach the goal !!

thanks ! you have a lot of projects, i hope it will be a huge success aswell :) 

thanks for you kind comment :)

I hope your game will be a great success !!!

can't wait to see that :)

:)

Hello Yuss, this is amazing!!! thank you for using my assets,
yes i have translated your article , that's a lot of work btw, well done 
if you want you can send me the link of your game , would be very happy to play it :)

btw your discord link don't work , you may be need to use the "Invite" link(and it's the same for the discord link on your twitter bio)
Again thank you so much for using my assets :) 

well played dude :) thanks for playing :)

happy to help, i'm not an expert of unity either haha, that's why there's was some errors :) thanks for using my assets , have a nice too :=)

(3 edits)

you need to extract the textures and materials if you using fbx in unity, you can go to the inspector, on materials tab , extract textures and materials , a window will pop up and you just need to click fix now :) that's all have a nice day.
'(if you don't see the image right click and open it in a new tab)

if you have more questions i recommend to ask it in the discord server for faster anwsers : https://discord.gg/3wpTWpZZ 
;)

so is it working? fbx should worked fine ?

ok i uploaded the files fbx files should work fine in unity , glb don't know ;)

(1 edit)

ok, i fixed it , i will upload the files maybe tomorrow or next days :)thanks for the bug report

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hmm interesting , does it return the same error for every model ? rml ?

(1 edit)

Yes, it works, i recommend using glb  format to not re-setup all the materials.

Hey styloo, I made a little cheap animation with this asset pack, thanks(even if it's me hahaha) , 
guys don't be shy , if you want you can show your works on the comment section :)

happy it worked, I hope my assets helps you :) good luck for your projects 

(3 edits)

did you import fbx or glb file ? 
 i recommend using glb files since gltf can be imported easily on unreal 

go to your plugins , and enable GLTF IMPORTER , should be in built plugin :)

edit: no need no enable anything  it's already enabled , just drag in it :)

also I recommend to enable the combine static mesh when importing for some objects like for example the keyboard which have parented objects in it , but since unreal don't parent them automaticaly u will to parent it manualy, so if you enable combine static mesh it will merge it to one object, i don't know if there's a option to importing with the childs objects, if you know something guys pls tell me hahhaahhahha