Oh wow, that’s right, I can play it on mobile! Good job man
struhy_xd
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Hey, so this is My first gamejam (haha) and I totally overscoped. So this is a pre-postmortem on a game that I’m not going to be able to finish :)
The idea was to play the cycle of life on a small farm from the point of view of different NPCs. Planned were
- Farmer
- Lumberjack
- Merchant
Oh well. I came up with a half of working Farmer and I have no more time left this week. The NPCs should have been the fun part!!
BUT I learned a lot - and that’s what counts, right? Animations are implemented with custom resources and are super reusable. Actions are using the amazing Beehave addon for behavior trees - what a joy! It was also fun creating a simple inventory and item system.
I wish you all the best of luck!
Just a side note: I used Godot 3.5 for web export. And oh boy, GDScript made a huge step forward with Godot 4. Types are crucial for quality of life and exporting custom resources really helps. I hope web exports will be fixed soon, so that we can use the newer version!
Cheers
Hey, messing around with UV1 should help: Ask Godot
With 3D there isn’t really the same option to tile textures perfectly as in 2D. The issue stems from the texture being placed on vertices in 3D space. The texture doesn’t really have a way of knowing how big is the surface it’s on. Here with a plane it looks trivial, but on a character model it is really not - and the rendering code is the same for both.
I just thought I’d explain why this is. Adjusting your UVs until it tiles nicely should work fine.
Good luck!
Hi, I’m sorry, this is my first game jam. I created a page for the images
https://struhy-xd.itch.io/mockup-jam-submission-1
but I cannot submit it! The dropdown menu only shows my older projects.
:(