Nice job! Fyi, I found a game freezing bug talking to the ghost when Penny is inside the cabinet. Other than that very solid little game.
Succulent Bacon
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Thanks. I like the basic premise a lot too. The dev on the team basically picked up Popochiu on the last week of the jam after some unity issues and ran with it. Now that I’ve taken a closer look it has a good workflow despite some glitches and getting started with godot. It is not as highly featured or clean to script as Powerquest yet but I’d definitely recommend it for small projects and contributions.
That was great! Another fun kobold game with nice art. Lots of funny lines too ...like the pajamas joke. I was never really stuck so much as delayed. The hook wasn't too hard to spot, but the hotspot is difficult to click currently. Mirror hotspot is confusing placement too so close to Mirror Lady and probably not really necessary. The text also moved too fast for me on a few occasions. Personally, I'd cut the bit of profanity in this style of game. But not really a big deal for a jam game.
Someone shared this interview collection if you want to hear about the actual Mel’s hole story. https://youtu.be/Eu0uLzvjGs8?si=1OYOhHD8d0IpfFlu
Yeah, I'm really impressed at the mechanics of your game. This felt really natural as a two-person game. My only feedback for clean-up is to touch up the character following as there a few moments when they get in each other's way. Other than that, pretty flawless from my playthrough. Really admirable as I have yet to come up with anything with such natural kid appeal for my own to play.... keep getting sucked into ideas that's mostly inappropriate for them.
What a great addition to the story. This book really stands out for providing comic relief, transporting us to a creative new location, and deepening the lore/gameplay for "the breath". The fire swamp is definitely a fine place to build a city ...because the magical fire doesn't spurt or give off heat ...and there's no rodents of unusual size... anyway, I really liked this section because the art is impressive and the maze is well executed. I also really appreciated the music on the scene changes/developments. Diabolical ending...
Very cool concept and mechanics. I liked the art especially the station wagon pulling away from the classic corner bar. I also really liked the characters, but the story would benefit with some refinement in some places. I didn't understand clearly how she got her targets or some of the dialog at the end suggesting the victim knows her or just caught on?
Thanks for the feedback and encouragement. I plan to have a patch out soon to address those issues. I also want to enhance the beginning and ending a bit to setup an extended game. Most likely that would be just be a second chapter to help Ziltoid finish his mission. And yeah the current ending didn’t even attempt at addressing all the bugs introduced by switching characters. Thankfully most of that is simple to fix.
no problem at all. Just some feedback. Thanks for the info. I have to get into clip studio or Krita yet. grease pencil is definitely a layer under blenders 3d based stuff but that’s where some of the appeal is for me cause you can edit the structure of your drawing in neat ways if you know what you’re doing. Figuring out basic fills etc is a total pain though so it seems like it should be part of a workflow and not a sole painting tool.
Very fun and polished game. I got stuck on the apartment door at first. I liked the idea with the tone puzzle, but I ultimately chose the hard of hearing option as it was too hard for me to pickout. It's not a bug exactly, but it would be nice to have a dialog on the load game button. I accidently hit towards the end and had to restart near the beginning. What do you use for the art? I want to make a comic adventure like this at some point using Blender Grease Pencil or Krita maybe.