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swsoftware

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A member registered Jun 09, 2020 · View creator page →

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I loved this game. The tower defense phase was fun, though sometimes it felt like the weapons weren't shooting where I was trying to aim. I liked the little elevator intermission scene, it's very cute. Exploring the laboratory after the first few defenses was a fun race against the clock, and I'm not sure when I unlocked the jetpack to traverse, but that definitely made it a lot easier to reach the upper areas! 

My only wish is that there was a way to sell unwanted weapons in later laboratory stops, I had so many that I couldn't keep them all on cooldown in the end.

Wonderful game, nice work!

Artistically this game is incredible, I loved the visuals and the sound design. I think the projectiles in the 'gain bullets' phase felt a little out of place visually, something more similar to the design of the character and dolls would have kept the immersion up a bit better. 

In the gaining phase, it didn't feel like there was a downside to missing projectiles since the phase didn't end until you gained the full set of bullets, I wish you would be pushed into the next phase after a certain amount of projectiles spawned regardless of how many bullets you have, and you'd have to make up for it in the next one if you didn't do enough damage. 

Really enjoyed playing this one through!

I really liked the visual style of this game. Very interesting concept too!

This game was incredibly cute! I enjoyed the visuals, and the audio. The controls require some getting used to, but that's definitely some of the fun. Thank you Reginald for the nice time and congratulations on learning how to chameleon!

Cute little game! The controls felt good, but I wish there was some audio to go alongside Leopold's trials.

I loved the style on this game, and it was a lot of fun to play, but the screen sure gets chaotic with all the floating objects. I liked that you were able to get a leaderboard in there, some people have really acquired a lot of coins!

I liked the little wobbly walking animation, and the visuals were very cute. I wish there was some background music, but it was a very fun experience nonetheless!

All the visuals and the sound design of this game were top-notch! It felt difficult, but it was definitely fun to play.

Loved the visuals on this game, especially the little falling pixel-leaves! I wish you could change scales a little more fluidly than opening a menu each time, but it was still fun regardless. I noticed the scale menu had a bug where you could hover over nothing on the right side while in fullscreen, and both sides when out of fullscreen (I think the latter was just a visual bug as it would change scales as normal).

The art direction for this game is incredible visually, and the sound design really gave me a sense of dread every time I encountered something. However, the dread disappears quickly when the enemies can't hurt me, making them more of a visual piece than a game element. 

With that being said, I enjoyed playing it, even making it to the end!

Thank you for the feedback! There should have been some music and sound effects in the game (though the SFX were a bit quiet), I just double checked, sorry to hear they didn't come through on your end. I like the idea of moving via tile clicking, definitely going to add that for the next build!

This was an awesome game, I had a ton of fun playing it! The controls felt good, the visuals were consistent, and it was challenging enough to keep you involved. I was very relieved to find you restarted the level and not the whole game when you lost. I did find that sometimes my crossbow bolts would go through the arms of the normal enemies, but great job overall!

This game was pretty fun! I liked the fast pace, and defeating the enemies quickly makes you feel strong! It did feel a bit too easy to fall of the sides with the fog blocking so much of your vision, and it would be nice to be able to restart your run without having to reset the game. All in all, nice work!

Fun little platformer game! The controls felt like they were done well, and I liked the the little level you designed. I also liked seeing the crosshair change when hovering over an interactable. Seeing the goal text ("Find the Way Back Home") floating in the air when looking around the level was a bit jarring, but outside of that great work!

Very cool game, especially for under 48 hours! I felt like I was missing something when it came to fighting monsters and didn't feel like I stood a chance. Great visuals, great atmosphere, great work!

Really interesting idea! I couldn't seem to move icons after I placed them, which is a feature I'd like to see added. It was fun seeing what others had done with this editor, great job!

Fun concept! Controlling the airship felt good, but the shooting mechanics felt like they weren't always taking my inputs. I did like seeing the zombies run around the environment while I sailed around. Nice work overall!

Those are some good ideas, thanks a bunch! The intent was to make it seem like the world was changing around the player, but I like the idea some resource gathering for upgrades. Thanks again :)

Interesting idea to explore time! It didn't seem like the dangers were able to hurt the player, like the castle guards or the turret shots, which I think would add a bit to the game. Nice job overall!

Fun game! Everything looks consistent and well put together. Nice job!

This is a great idea, if I come back to this project I'll definitely implement that! Thanks :)

Fun game! The controls felt a bit awkward in their placement but responded well, perhaps moving them to asd or sdf since wasd is not used would help with that. Nice work!

Really fun idea! I noticed in the first level that the structures weren't blocking the character from moving through. I'm a big fan of the camera work from moving between the rooms, but I think the combat could use some more work, I felt impenetrable by standing in the corner punching into it. Nice work all in all!

Interesting idea! It felt a bit confusing trying to compare where you are on the map with where you are on the island, adding a cursor to reflect where you are when you pull up the map would be very helpful in my opinion. When you submit the map, is there different responses based on your work? It felt like I was rewarded for not properly finishing my map. Nice work!