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pafeik

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A member registered Jul 21, 2021 · View creator page →

Recent community posts

reeeeealy creative! you have to have good hand-eye coordination skills to play this game if you know what i mean

too bad it doesn't have ny music or sounds at al.. but i can see it being a new goat/bread simulator with enough polish and a little change to the controls (sometimes more powerful jump with all the fingers makes the hand jump less, than less powerful two fingers)

achievements are a really good way to encourage players to do something (i got only 3...)

so a really good bread/goat simulator-ish game! if you add a bit more chaos, it will be more like goat simulator, and also you should totally make levels a bit bigger/wider (don't tell me this is a parkour game and i could go to the top of the tower,please. don't combine getting over it and only up with bread simulator, please)

a good concept. some crtitique,though:

when i move a block during AI's jump, it stops moving(probably to recalculate the route), and it falls, even though it was going to jump from a normal block to a ormal block.

also, i think you forgot to change block's standert position, cuz if i don't touch anything, the game just completes itself.

some ideas: i think you could take some inspiration from 'will you snail', you can find it on youtube

no music(you could have at least used some no-copyright music)

no tutorial. space is for interactions? shift is for running?

can't find where to plant the flower.

the knight's sprites face according to his velocity, and not the player's input

the idea is very original though. 

sprites are not sorted vertically by pivot point, and there are some that the player can go through(like the roof)

no music(you could have at least used some no-copyright music)

no tutorial. space is for interactions? shift is for running?

can't find where to plant the flower.

the knight's sprites face according to his velocity, and not the player's input

the idea is very original though. 

sprites are not sorted vertically by pivot point, and there are some that the player can go through(like the roof)

1. 4 for enjoyment. the game is really short (ik it's a gamejam, but RTS that lasts foe a minute or two?) and at first it was interesting, but then the divers didn't really attack, so it was yeasy to accumulate an army of fish. and after the first diver, with 2 egg sacks it is a child's play to destroy the submarine. (i thought to put 3 stars, but decided to add 1 star for the atmosphere, and after re-playing i understood that the game is not as easy as i thoght)

2. 4 stars for creativity. sobmarines in 2023? playing as piranha-anglerfish?  cool concept, but there are other games where you play as underwater monster... so here's the 4 stars

3. 5 stars for presentation. the music is reaaaly cool, and the graphics added to the atmosphere of the game. the thematic tutorial is something i think all games need, it was really cool

1. sound of a hole in one goes mostly in the left ear, i think it would be better if it was mono and not stereo. gameplay is okay, but could be less repetitive. i understand that game becomes harder with time, but there could be some special balls that fly in curved trajectories, or maybe power-ups for a hole so that it can dash?

2.playing as the hole in a golf game is kinda creative, though not too unexpected

3.sounds are a bit off? i know it's for a game jam and finding good audio is hard, but i won't give it a 5-star presentation rating for that. the visuals are cute tho

made music and GUI for this game. looks and sounds cool. shooter with so much going on that it's a chaos, and the only direction you can go is forward through the rooms