Seconding this question!
Paloblancogames
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Nice! I'm one of the few people who, after an hour of vampire survivors, said 'meh', but I really enjoyed this. I think I like the faster pace of movement - it feels like you have more agency.
I found the pistol and katana quite hard to use. I might have preferred higher usability but with the same chit ratio (the whip in VS is a really solid weapon, vs the starter katana here being quite difficult). Really liked this, obviously.
I'm colorblind, and I had a little trouble with the darker enemies against the background. Not sure how to address that one within pico8's boundaries.
Very cool! I like the concept of a garderner-defense game. Really original and well executed. I don't know that I needed the NPC there - the right click menu would have been more convenient to start the night. Still, really cool! Looks great. I REALLY liked the night theme - is that the sound font for LTTP? Really nice.
Wow! The presentation here is top-notch - it looks and sounds great. I love the touches like the parallax and the status bar going transparent. REALLY polished. If I have to be nitpicky, Im not great at mouse shooters, and I had trouble hitting stuff. I would have maybe tipped the balance to more but weaker enemies. EVen so, this is just really great. Excellent work.
Hi! This response has been a long time coming.
You can access the source code here: https://www.lexaloffle.com/bbs/?tid=32397. Unfortunately, I made my own method for this, and it is pretty hard to follow.
If I come up with a cleaner way to make these visuals, I will probably make a notice/post on this game, so stay tuned here. Otherwise, I recommend reading up on "raycasters," which can give you a very similar effect: https://lodev.org/cgtutor/raycasting.html