I like the idea of the game, and has nice visuals.
I do agree that it can feel random sometimes, and needed something to spice up the gameplay, but I think for a 2 day jam, it's still well made.
This is sooooooooo beautiful! The art style is so goood, what??
The gamplay is pretty good too, but I wish there was a bit more feedback! You can continue going with the lvls without much trouble, even if you fail. Also an ending screen wouldv'e been cool (although IK all of this are being worked on for a post-jam patch, so it's no issue!)
Overall tho, I really like it. Good job!
This is a cool idea!
Took a while to load, but the gameplay idea is actually quite cool, I like it! I do miss the SFX or music, atleast it didn't appear to me. The difficulty curve is pretty good, although leans on the easier side. The bar reseted for me after filling it in. Awesome visuals and funny quips by the moles.
Overall? I quite like this one, actually. MORE PEOPLE SHOULD PLAY IT!
I think this is gonna be my favorite.
I played for almost 2 hours, it's actually quite satisfying finding the solution. It gets hard later on too, but not impossible. I love the mechanics and how they're introduced + the goals are creative too.
The bullet ability does seem a bit buggy later on (lvl 8, it doesn't want to shoot :(), but overall it's very polished, awesome flavour text and game dev fantasy (reminds me of gamdev tycoon).
In conclusion: MORE PEOPLE NEED TO PLAY THIS ONE.
It has a very neat idea and a cool execution.
Got to admit the controls are not too intuitive, kept mixing up some of the inputs.
With the time available, and considering this is your first jam, you knocked it out of the park!
I even like the addition of the turn-based minigame. I could see this being expanded into a bigger game.