Congrats on 3rd! This was one of our favs, so it’s humbling to be up there with you! Will definitely give 2.0 a spin when you upload it
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This is really cool! Felt like an old school side scrolling adventure game, where you'd have a nicely illustrated paper manual to flesh out the world and explain the mechanics. The arrow leading you to the clues is a nice touch and I liked the randomised boons. One tweak I'd suggest is maybe having a single interact key for chests, doors and switches to simplify the control scheme even more (as you only need to do 1 of those actions at a time). Great work and I could definitely see this being fleshed out more!
Loved this! Such a unique entry and a fun riff on the theme too. Having the option to play on an actual phone was a great touch (excuse the pun) and definitely felt like the best experience. That combined with authentic multi-tap typing really boosted the immersion!
It took a while for that mid-2000s SMS typing muscle memory to kick in, but when it did, it started to feel much more fluid than I expected. The glossary and single letter shortcuts were really helpful too. It might be tricky to implement but if you were thinking of developing it further, it would be cool to add the T9 predictive text model the 3310 used to speed things up even more.
This style of game very much hinges on the writing and you've done a great job there too. Just the right dose of humour and I like that you threw in the odd option just for fun (I've played way too much Monkey Island not to instinctively try to pocket any syrup I see lying around...). Great work!
Nice! I've played that chrome dino runner game a lot and this felt like a great implementation of that idea. Would have loved to play this on my Nokia back in the day. Nice touch adding the variable jump height and day / night cycle. It would be great to see a few animations added, maybe a little flap for the penguin jump and something when you hit an obstacle. Great work!
haha...seriously! I've been teaching myself to code for a little while and have made some squares move around the screen with RayLib / played around with Scratch, but this is the first time actually sitting down and making a game of any description. It was definitely a trial by fire, but we've been talking about doing it for years - so it was super satisfying to finally make something! Thanks for playing and for all of the encouragement! We will 100% be developing the idea further post-jam (probably rebuilt at a higher resolution) and have a tonne of ideas we had to shelve because of the limitations, so watch this space...
Thanks for playing and sharing some feedback! The player ice cubes despawning on death was quite an intentional design choice (for a few reasons), but we know it's not for everyone. We're going to be developing it more post-jam, so we'll definitely add a 'chilled mode' which adds that option for players who want to focus more on the puzzles
Definitely hear you about the UI / blind jumps too. A basic UI for the block count and a more dynamic camera were on the list, but we prioritised getting the core mechanics solid and working well for the submission deadline. Glad you enjoyed it!
Thanks for playing and sharing some feedback! That was quite an intentional design choice (for a few reasons), but we know it's not for everyone. We're going to be developing it more post-jam, so we'll definitely add a 'chilled mode' which adds that option for players who want to focus more on the puzzles :)
Love this! Never expected to see Snake re-imagined as a platformer but it's a really fun idea that works well. I enjoyed experimenting to understand the movement and really liked that you can sort of wind back on yourself to reach higher blocks. I had a good laugh the first time I fell off completely and saw the little animation when the snake hits the floor too. Good work!
Fun game! Riffing on that SuperHot time mechanic is a great choice for the optional theme and being able to independently roll time forwards with the down arrow. is a nice tough. Found it pretty tricky at times but the level design is great and you do want a bit of a challenge from a game like this. Loved that little dino sprite too. Good work!
Love this! Fun concept and setting, good bit of light humour and some great puzzles. I think the unpredictability of the physics system actually helped me to get into the role of hapless intern. When I accidentally got the freezer caught on a platform and managed to generate enough force to launch it off screen at 100mph, the first thought that popped into my head was "uh oh, the boss isn't gonna be happy about this". Great little game, well done!