Agreed on all points. The duck is actually being improved on to allow counter with an uppercut if the opponent whiffs. (It's on the To Do list) Until then, duck is just to showboat/flex.
But as an alternative, you can parry an attack then punch. A successful parry makes you recover faster than the opponent and gives you the chance to counter.
plazatin
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I will add a stamina bar in the next update to prevent spamming. Before we were torn about adding a stamina meter, but I think with the addition of another character (and more coming), it is necessary to add that in.
Using Hoyka against Stella, it's hard to get a jab in without being intercepted by her jab because of the speed difference. Even worse for the hook. Only chance is to use parry, which, according to some people's feedback, is too hard.
Yes, I understand the name can get confusing, especially in today's world of customization. The name is for the leaderboards, not a custom name for the character. Eventually I'll remove the name for 2v2 since score isn't needed, as well as other modes. I'll only leave it on for Arcade, which will be the only mode to use points.
One of my favorite entries for the jam for sure. It's even better than the wips you posted. While I can't imagine this being played properly on a 3310, I really enjoyed playing it on my desktop. It's some good physics fun. Could not have imagined a game like this with the screen limitations. Props, and thanks for the fun!
This can be a useful tool for composing music for future nokia 3310 jams! I saw a composer online but it's much better to compose by pressing keys ala piano than to type them out.
Would be great if there was a way to download the songs you made as a wav or mp3 file. That's one of the limitations I saw from the nokia composer I found, still had to record it.
Yes, I was thinking that, similar to how streets of rage did it. The life bar of the current/last engaged enemy appears, only one life bar at a time. In this case, I was thinking on the lower right, and not above the enemy heads. To reduce confusion and clutter, you can probably make the width of the enemy smaller too (if you decide to implement the life bar).
yeah, just like third strike, when you master parry, you can become godlike. Still have no way to combat that for the AI. It's interesting to finally see someone requesting to make the game harder. Hopefully I can implement the difficulty level well to appease all levels.
Interesting suggestions on the duck, I will try them out and see what works best!
Hmm..sorry about that. I don't have a mac to test my builds, but I'll see if I can borrow my sister's macbook so I can look into it.
In the meantime you can try this since you're able to play it on your browser:
- Open this link in your browser (https://itch.io/embed-upload/8204111?color=272726). This is the direct link to the game Toe II Toe on itch.io
- You can now install that as an app. I'm not sure what your browser is, but I'll assume it's safari since you're on mac. I think it's File > add to Dock. That should download and install Toe to Toe as a web app, and you can now play it offline.
Thank you for playing, Im' glad you and your partner enjoyed it. It's nice to hear people playing my game. Would have been better to see faces for full effect, but I myself don't like my face being plastered anywhere, so I understand.
Regarding the controls, I'm looking into it. Seems like there's bug where sometimes the default controls don't kick in, so you have to set it manually in the options like you guys did. Hopefully I can patch that soon.
P.S. you guys made me hungry! I should probably do a frequent video game date night with my wife too, it's been a while since we did.
Hi chaobao! Glad you loved the game! I'm still improving things. Parry is supposed to counteract jab spamming, but I'm still working on the AI (my first implementation, CP parried all the shots. Trying not to make it realistic and also not too difficult). I'll see if I can also find a way to reduce jab spamming. One of the common suggestions is to use a stamina bar, which I'm still testing out.
Hi GooseJuggler! I'm working on an update which will include an uppercut, and ducking then punching will be the way to execute it. This will be guard breaking, so that ought to put some mileage out of duck. Things aren't progressing as I would like due to life, but we'll get there. When that time comes, I hope you can check out the game again. Thank you for your inputs and for playing my game!