Thanks for playing! Glad to hear it!
Agreed, we made the wrong design decision, as it ended up feeling more random than difficult! We'll definitely be updating it. Thanks!
PrionDisease
Creator of
Recent community posts
This is fun. This is frustrating. This is good. :D
I love the art direction and "story" and it had me playing a lot!
I like that it stuck to the themes as well, and the controls were tight and made sense!
Nice work on the physics, and the rotation on the hand to explain the rules to the player.
I also liked the design decision to include the lil starting area to help the player learn the rules.
An incredibly frustrating experience, paired with a cute color scheme. I don't even want to know how I'm supposed to experience those moving platforms! Great job on the controls, theme, and all around game design!
This was a fun game to play, and I didn't manage to get very far, but I felt like it was fair.
Really solid game all around! I like the mechanics!
As mentioned the cooldown on the ground could be faster - I also think an argument could be made for a quicker in air cooldown, so the player could combo (however, this might affect the difficulty).
I'm torn between what you have, and the ability to move very quickly. Overall I think it's got a great color scheme, and control feel!
I like the planned feature set!
This is my favorite game I've played so far. A great take on the theme, and a fun game to figure out.
I think the difficulty ramps up a little too quickly, and a "next keypress" might be nice, so you can start planning, but I only nitpick since the game has everything I want from a jam.
SUUUPER well done!