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prophetia

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A member registered Aug 05, 2023 · View creator page →

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Hi, RogueAbyss! We expect to release Gone Rogue on all mobile platform by July! We are working night and day on this project and we will be releasing a BIG Update here soon! Thank you for the support!!!❤️❤️

Thank you very much!!🥰🥰

Hey, RogueAbyss! Updated the game with the "Arsenal" option you gave us and also corrected some bug fixes. Thanks for the support!!

As of now, we are back at updating for the final version of the game that is coming to mobile!

But I'll definitely add a list of all items in the main menu to this version today!! Thank you for the feedbacks!

Playing on pc, the movement limits became kinda wonky, but if you open the game on mobile it should allow you to go to the very bottom! Hope this helps for now, still not sure how to adapt these limits for different screens on pc 😭

Obrigado jccarnei! Ficamos muito felizes que tenha gostado! ❤️ ❤️

Thank you very much! If you could share the game with your friends, it would really make a world of difference to us!❤️❤️❤️❤️

Yes!! Downloadable version coming soon! We will announce it on our social networks as soon as we can!!

The game felt really complete, I liked how everything works together to build the atmosphere/story of the game! Great idea, on theme and on time!!!!

Ah! You noticed that... We found out about the triple jump literally hours after submitting and hoped it wouldn`t be a huge factor due to it being very inconsistent. But something urgent to fix for next builds for sure!!

Completely agree :( This was something that unfortunately got by us during playtesting and it ended up being a very important factor on release. Living and learning, right? Thank you for playing and for your feedback!!

I know exactly which paper you missed lol, it was something we realized after submitting, unfortunately :(. But thank you for playing!!

Thank you!! Looking forward for more updates on your project!!

Thank you!! Glad you liked it!!

Thanks for the feedbacks! I really appreciate it.
The scrolls not reseting I thought could be a way to make the game less challenging to beat, whilst also allowing the player to get more creative! But for a full release, the scrolls would definitely reset!

Adrenaline pumping through my veins, loved the colors you used and the pace of the game. People should play this more!!!

I wish I've had this idea! Super fun and original,  reminded me a little bit of the early Amnesia days!

BIG MOODS indeed! The scenarios are very beautiful and it made the game very engaging, fun little gem for this jam! Great job!

Eerie vibes for sure, you were able to set the tone really well! Really hope you consider developing this game further after the jam!

Bobby is amazing, loved his design and the core gameplay of the game!  The idea of looking for soup ingredients also made me giggle!! Amazing job, thanks for sharing!!!

Amazing presentation! 10/10. The attention you gave to the details are very impressive, the game really feels as it was designed with passion. This could definitely be made into a stand-alone title!

Wow! That was definitely challenging to code, but you did great! Super cool theme/gameplay/everything really. I loved the design of the world and your take on surrealism. The only thing I think could use some tweaks is the movement, I think giving the player an acceleration when pressing shift can feel smoother and easier to control the player, and also maybe adding some coyote time to jumping? Jumping on top of the water lillies was very hard to control (for me, at least).

Great job! Thanks for sharing, super awesome idea!:)

The art style and overall presentation are top notch! I loved the mechanics of the game and the movement and mode switching felt very fluid. One thing though is I wish that the controls were a little bit simpler. For example, just one button to switch between modes and maybe add the dash as the dark modes "double jump" option.

Loved it! Thanks for sharing!

Once I understood it, it was really cool! It feels like a "speedrunable" game, once I got better at some stages it felt really rewarding gliding to the finish line. Thanks for sharing and great job!!

This game really makes you FEEL like a goblin, lol! It has a really good dungeon crawler feel to it and everything seems to fit perfectly in the gameplay (great design choices). Thanks for sharing!!

Love this game style, and your execution was brilliant here. Superb job, especially given the time constraints of the jam!!

What a cool concept! Super unique game and it is definitely very fun to play. Very good use of cutscenes and camera angles, the presentation in general was very nice!! Thanks for sharing :)))

Super cool and fun game, this DEFINITELY needs more players, great job! Original idea and solid execution, thanks for sharing :)))

Super original idea! And just like people commented below, it was very cool to possess bodies.

Great addition to the jam and more people should definitely play this!

I really liked the idea! But it took me some time to understand what was going on, but once I did I found it super fun! The presentation also felt great. Nice addition to the jam!

Marshawn Lynch would be proud! Very cool idea!

Some feedbacks:

- Add more SFX, so it`s clearer when we get hit or stiff-arms someone;

- Lock de Z-axis, sometimes Lynch twists and falls on it`s side on the ground and then the movement gets all weird and it is necessary to reset the game;

- The Bonus Kart Stage was a super cool idea, it reminded me of Street Fighter bonus stages;

- Loved the hand-drawn art style, makes the game pop and gives it a cool retro vibe reminiscent of Miniclip days.

Good job! Great addition to the jam and more people should play it!

Great idea and a solid execution. Definitely a great addition to the jam! Very impressive work 

Super fun! Controls felt nice and using all abilities felt very rewarding

Nice job! Loved the mechanics and sfx. The game truly is hard and it takes a while to grasp everything, but when you do, it is super fun!

Glad you liked the wizards! And yes, maybe magicka was an accidental inspiration, that style of dialogue really stained my mind! Thanks for playing and for the feedback

Thanks for the feedback! We will definitely look into these things!

Thank you! I hope that with this Bobby doesn't bump me in the night

Thank you! I loved the way you tackled the jam's theme as well!

Thanks! Happy you noticed those small things, it was something I added as a quality of life feature and I am glad it worked!

Thank you! (FYI, I am addicted to your game...)

Thanks! It was definitely something that took some energy to come up with! It was very cool to see you playing it on stream!