Thank you for your feedback!
Yep, we argued a lot about the control scheme and we will reconsider it in the future if we decide to continue the project! Thank you again for playing our game!
Thank you very much!
We will definetely take your feedback into consideration. We tried to find a balance between casual and challenging gameplay, and I guess we failed at some points. But this is what jams are for, huh? To let other people playtest your games. So, thank you very much for playing our game!
Thank you for your feedback! Yeah, you're right having a jump button to be the down arrow would be more intuitive for "antigravity" character. However, you always can use space, which is a universal key for "Jump" :) We will make sure to take your feedback into consideration if we decide to further develop this game, thank you very much!
Hello! Thank you for playing our game and leave this kind comment. We tried to keep a balance with the duration of our game, as people won't be playing a 30-minute jam game. So, as we value the time of our players, we decided to create a short but polished experience introducing a couple of mechanics along the way.
Thanks again for coming by and playing our game!
Hey! Thank you for the detailed feedback!
Yeah, I totally agree with you and, actually, button issues was the thing we argued about the most. We were playing using arrows mostly, so we didn't realise this problem would be so crucial. Sorry for the inconvenience.
I'm really glad you enjoyed our game. I think we'll consider developing the game further, just getting as much feedback rn as we can
Hey! Thanks for playing our game! Honestly, the main "mad lad" here is @Shlapoosnick, as he was the one to came up with the idea of portals and I was the "NO, PLS, we won't be able to finish it in time..." kind of guy :D However, everything worked out fine for us.
Thank you again for coming by and playing our game)
Thank for your detailed feddback!
Yeah, I think I understand what you're talking about. We tried our best to eliminate such things to make it less frustrating. We will work on this thing more, thank you very much! I hope you'll consider giving our game another chance, because we introduce new mechanics for the next two levels (and these levels also don't have the problem you encountered) :)