I played this at the meetup yesterday! I’m also working on a recreation/homage/spiritual successor to an old mac game (spin doctor), though it isn’t ready to share yet.
Ross Karchner
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Thanks for the feedback! The goal is to break through on the other side of the board– though sometimes games get stuck in a sort of stalemate, but I think I know how to fix that.
When you hover over a card, it does give you the name and base stats of the creature it would create, or what stat it modifies when used as a boost.
Thanks for playing and streaming! The game ends when either side crosses all the way into the opposing players side (past the end of grid). Unfortunately, timing and the way turns/movement work make that a little too hard, since a creature can’t attack and move on the same turn. That means, if a enemy spawns in a column, it’s impossible to win there that turn, which leads to matches dragging on for a while.
I actually used a template that provides settings and a start screen, etc– I just didn’t have time to wire that all up before the deadline!