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Ross Karchner

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A member registered May 04, 2015 · View creator page →

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I played this at the meetup yesterday! I’m also working on a recreation/homage/spiritual successor to an old mac game (spin doctor), though it isn’t ready to share yet.

Confession: I couldn’t manage to finish the tutorial, but I blame my potato of a laptop. Really cool idea and interpretation of the theme!

Thank you for mentioning Capsella– that was an important part of my childhood!

Yeah– can you share a screenshot?

Best thing I can think of might be trying a different web browser

ALSO– the Linux zip file was missing the .pck file, but I grabbed it from the Windows file and that worked fine.

Amazing, art, music, and overall vibes! It was a little frustrating trying to find the original cave once we had all of the ducklings, maybe a little wayfinding help would be nice.

You’re definitely on to something– this could be fun with more levels, maybe a less generous timer.

It took some time to understand what was happening, but I really love this idea!

I can confirm it works on Linux– I think you’ve achieved a really interesting aesthetic!

I can confirm it works on Linux– I think you’ve achieved a really interesting aesthetic!

This is really cool and ambitious, but– I couldn’t manage to get out of the tutorial zone?

I like the visuals, and found the experience really intriguing– but I couldn’t figure out how to proceed once I’ve explored the TV, Computer, Lamp and environs/

I had fun with it. I saw references to swords, but I only figured out how to use the guns?

I liked this! I think the platforms and collectables could be a little more forgiving, and maybe were missing coyote time– but it was enjoyable when I wasn’t falling to my doom.

I like the style of this, but I couldn’t make the first double jump work, or rather the double jump didn’t seem to add much extra height.

(I played the web version)

I died doing what I love most: killing slime.

I like the idea, but couldn’t make much progress. CONSUMED BY DARKNESS!

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like some of the other commenters: the visuals and atmosphere are cool, but once you realize you aren’t supposed to touch the ducks, there’s not really much game there.

I couldn’t really figure out what was going on

If this were to ever to become a “real” game, I would definitely use “weirdly relaxing” in the marketing materials!

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Boo: You say it supports linux, but I only see a Windows version in the zip file!

Yay: I was able to run it under Wine, and it’s pretty damn good.

The controls and goal were mysterious to start with, but it wasn’t hard to figure out.

This wasn’t just a good game jam entry, but something I’ll probably I’ll keep around to play again. Great work!

Oh– to run this on Linux I had to (from the terminal):

chmod +x lib/linux-x86_64/AloneEscape

chmod +x AloneEscape.sh

./AloneEscape.sh

`

The story was a little hard to follow, but I like the art/atmosphere.

This looks great, but I found the controls a little sluggish? Like I kept wanting to move faster.

Looks cool. I figured out how to move, but not shoot aliens. Also, the button to restart the game after losing wasn’t working for me.

Hey, you say this has support for Linux but there is only a Windows version available!

I was still able to run it under Wine, though– I figured out the controls, but it would have been nice if there were in the description or on the screen somewhere before

This was good! I would have liked hotkeys, and maybe mouse support, but otherwise I liked it.

I can’t take credit for the aliens– all of the graphics I used come from Kenney!

Really cool! I did somehow end up in a situation where the game started again while the leaderboard was still on the screen

Thanks! I agree on the slopes thing and the ships– I’m up against a gamejam deadline so I had to prioritize.

Which one is correct?

Thanks, Ryan– There’s a few bug fixes I want to make, and then I hope to plot out a future for this game. Maybe I’ll have something more complete to show at an upcoming meetup!

After reading the instructions and comments here, I managed to make some weapons. Cool!

I would say, it took a couple of tries to figure out the mini-game. Thankfully I started the game from the Linux terminal and was able to see the “NICE” and “BAD” feedback, so I eventually got it.

Thanks! I think it’ll make a big difference once I fix movement so that if an attack kills the enemy, the creature moves into that space.

Ah, got it.

Thanks for the feedback! The goal is to break through on the other side of the board– though sometimes games get stuck in a sort of stalemate, but I think I know how to fix that.

When you hover over a card, it does give you the name and base stats of the creature it would create, or what stat it modifies when used as a boost.

Thanks for playing and streaming! The game ends when either side crosses all the way into the opposing players side (past the end of grid). Unfortunately, timing and the way turns/movement work make that a little too hard, since a creature can’t attack and move on the same turn. That means, if a enemy spawns in a column, it’s impossible to win there that turn, which leads to matches dragging on for a while.

I actually used a template that provides settings and a start screen, etc– I just didn’t have time to wire that all up before the deadline!

I played until my clicking finger got tired! Good work on the sound and art as well.