this is so beautiful!!! your artstyle is so lovely and unique, really special game.
raven
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Hi! I'm also someone who has never had any coding experience and having started learning how to make games through bitsy. Personally for me, for my first interactions with bitsy I found it a lot easier to focus on 'plain bitsy' (without hacks) and trying to make little messy interactive/fiction games, learning to add new elements as I go.
I think this is because when things go wrong, there's less unfamiliar things to look through to see what the problem is, so it's easier to rectify when there's less things to think about, and then add more things when I feel more familiar/confident with whatever I've been doing. At the moment, I don't really know enough about coding to understand why the hacks are or aren't working without a LOT of googling/asking for help.
I also found it easier to start by just messing around and continually adding to a concept/idea as you go, rather than try and envision a finished product and work towards that. (not saying you're doing that, was just a trap I fell into at the start, which made it difficult because I wasn't aware of the parameters of bitsy and what I could do within the system.)
I'm not sure if you've found it already, but Borksy by Sean.S. Leblanc is really helpful for incorporating hacks if you wanted to go down that route. - https://ayolland.itch.io/borksy . I also found Dan Cox's videos really helpful for learning bitsy - https://www.youtube.com/playlist?list=PLlXuD3kyVEr5sF4iM2CszNt-fSVZDqxUm.
But that's just what I've personally found! If there's a certain hack that's really inspires you and makes you happy trying to learn it, then go for it!
Hope that maybe helps a little bit! :)
Thank you so much for playing and leaving such a kind comment! I'm really happy you felt that every location was distinct, I was hoping to make each section feel like you were going somewhere new so hopefully I achieved that a bit!
Sorry about the bug with Caro and the snowglobe - I have fixed it now so you should be able to show Auk the snowglobe, and progress Caro's dialogue lines as well as unlock some ending dialogue.
I haven't figured out how to make the embedded music consistently play in the browser but I'm glad you though the recommended playlist fit the game! Thank you again for playing :)
Thank you so so much for playing and for leaving such kind and helpful feedback! (And sorry it's taken so long to respond!) I really appreciate it!
Thank you for letting me know about the bugs in the game!
I have (fingers crossed!) fixed the glitch with the snowglobe so you can now take the snowglobe and show it to Auk, which also lets you unlock some ending dialogue that you get when you show Auk all four.
I haven't yet fixed the bug where you get stuck if you re-enter the fishing area, but am working on it :).
Thanks again for playing!
This was amazing! I had so much fun playing this - your writing really hits the spot where it both crafts such an interesting and rich world, but is also succinct enough to keep up the tension/fast pace of the game. The events all matched the eerie tone so well, even though they were random they still felt like they were part of a cohesive story (which is really hard to do with solo rpgs!) I managed to win the Screams Abroad path, and had a lot of fun doing so!