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Rebusmind

132
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3
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105
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A member registered Dec 02, 2014 · View creator page →

Creator of

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Those look great!

Thanks so much, I really appreciate it! :)

What a great update! Makes me want to go back to the sequel to Dango Dash (which also used this pack).

Hi, thanks so much for buying the game! This is not the first time there were problems with one of my games on the Pocket, but sadly I don't know how to fix it.

I could export the game again especially for the Pocket, but I'm not sure that would fix it. (I think it just allows to load it directly from the SD card)

Just some additional tiles so that I would be able to add some more variety to the world (so that not every forest/cave/city feels similar)

I could make a list to specify exactly what kind of tiles I would need. How should I contact you about that?

Hi, would you be available to add more tiles to this for a project of mine?

I tried it again just now and it got past this sequence (up until the first save point). I assume I won't be able to switch back to german to play this mod, right?

I just tried it on the Switch version and at first it wouldn't work at all, but after setting the game language to English it seemed to work, until I got to the fmv where Quistis is introduced, which crashed the game.

Is there a way to fix this?

Thanks for playing Hidden Gems! 

Alt is the A button and Ctrl the B button in this game.

Thanks so much for taking the time to write this, it means a lot! And I'm glad you liked the game so much. The final boss was a lot of fun to design. (and even I had difficulties beating him :D)

Hi, thanks for your comment. I think you are not the first with this issue, but sadly it is something I can't fix, as it is most likely an issue with GB Studio games on the Pocket. (a device I don't own)

Thanks so much for your purchase! I'm glad you like it. A rating on Etsy would be very appreciated. :)

Thanks so much! :)

I actually was planning a sequel, but other projects got in the way. Maybe I'll do it someday.

The design goal of the game was to have as few cards as possible, but still have a lot of depth. Adding special cards would kinda defeat that purpose, but I'll think it over some more. Thanks again for your feedback. 😊

Thanks for the suggestions. 5x5 would be difficult to realize without shrinking the cards. On-board fusion is an interesting idea, I'll think about it. If black cards disappeared, that would mean that matches could take forever, as it is rather easy to create black cards and they currently connect in all four directions.

Thanks!

The effect is so good! Thanks for sharing how you did it. :)

Thanks so much for your comment, it means especially much from someone who's game I really admire. 

Regarding sound effects, I added them on the last day and they could be much better, I think. This is one of the points I want to tackle whenever my energy has refilled a little more. Thanks for the suggestion with the points, I hadn't thought of that before. :)

But it did live up to my expectations. Felt very polished. :)

I was looking forward to playing this a lot and it didn't disappoint. Great gameplay and graphics and I loved the story bits.

A lot of fun, but super hard with touch controls. 😆

Loved the graphics and animation.

Thanks so much for your nice comment.

The AI definitely made me think of giving up a few times. 😅

I tried to make it run in parallel while the player made their move, but couldn't get it to run smoothly, so I had to live with the long waiting times. At least it does get better the further you are into a match, as there are less and less options for the AI to consider.

But this is an area I absolutely want to polish some more (after some time off).

Wow, this amazing! I'd even call it my personal favorite game in this whole jam! Super polished, stunning art and effects and a very fun story.

I loved the graphics and atmosphere, this game looks better than most of what the GBC had to offer. The gameplay was fun, but it felt like sometimes hits would not register and I got hit instead.

Definitely a top entry, though.

Thanks a lot for your feedback!

Getting the tutorial right was definitely hard (and I feel I haven't succeeded completely). My initial plan was to make it playable, but time ran out.

Feels like Paper Boy gone crazy. :D

I really like the style and silliness in this game. Goof job!

Ah, it's so cu~te! :3

Thanks a lot! I learnt a lot of new things during this jam. GB Studio really has so much to offer.

This game is so good! I love the story and atmosphere. The gameplay is very interesting with all those seemingly random events. 

I wished Knut (great name, btw. :D) would tell more different things when talking to him.

The game has a lot of charm and personality, but also was quite hard. I couldn't make it past the second screen (I'm playing with touch controls, though). Maybe adding more invincibility frames would help make it a bit easier.

I really liked the concept with the two worlds. It was quite hard, though, as the player moves rather fast and as soon as you are seen you cannot escape.

Wow, thanks so much for your comment, this means a lot! I've wanted to make a card game for years and I'm very happy that I finally found the time and motivation. 😊

I'm not sure I understood completely how the game works, but it was a lot of fun to roam the house, search for stuff and avoid the people living in the house. Awesome entry!

I really liked the graphics in this game. If you make the ai a little more complex, this could become a very fun fighter.

Excellent game, I love the atmosphere and graphics. Do you get anything for killing the scientists? Also, I think I got stuck at a button I couldn't press (after avoiding several moving saws).

I really liked what I played. Collecting specimen is cool and I especially liked the small speech bubbles, as they made the game feel unique.

Sorry, it was my fault, I hadn't imported the unitypackage (I'm new to unity).

That said, also the example scenes seem to be missing.

Is there a reason why there is no prefabs folder in the downloaded archive? I was able to create them through MAST, but I would've liked to use the assemblies as well.