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Tom502

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A member registered 89 days ago · View creator page →

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Thank you for the review of my game! I just launched an update that I think fixed the crashing issue, so if you would be willing to give it another go then that would be appreciated!

HELP CHAT IDK WHICH ONE TO CHOOSE

Played expecting a detective game

Ended hearing a sad story

Amazing game

This game is really, really cool. So cool, in fact, that I didn't even notice the levels were randomly generated until I failed a run (my fourth run in). To have random generation that still feels like genuinely good level design is quite hard to achieve, and this game does it flawlessly. I also like the mechanics of collecting the orbs to remove land, this is easily a game I could play for hours. Once again, VERY cool game.

Money.

Is there any more to be said?


That would be yes because this is a review

Overall, the gameplay is a pretty fun two-phase cycle where you try to balance luck with skill. I will treat the three aspects separately, as they play entirely different.

PHASE 1: The Stocks

This part is hard to figure out at first, but it is pretty neat once you get the hang of it. Shifting the different briefcases (That work on a high risk/high reward system) is pretty neat, especially once you mix in the ability to change their scale of investment. This system makes the game "Tick" very well, as you must strategically place them in such a way to have maximum profit... if you are permitted to risk it, of course. This mechanic is pretty fun, although I did feel that the odds weren't in my favor most of the time.

PHASE 2: The Misery Pit  The Office

Much unlike the previous aspect of the game, this one relies on the player's pure skill alone. No luck involved. Unless of course, your employees decide to go to the movies for the 30th time this week, but I will get to that later. Clicking on the employees increases their hatred of this workplace the amount of cash they generate. You must keep their stress levels low however, or there will be the possible penalty of them going on strike for overworking them unknown reasons. This bit is simple, but it helps the game flow vastly.

PHASE 3: Profits/Penalties

Depending on how/what you do, the results of each day will be good or bad. If you invested to little/too much, you have your stocks stolen from you. If you overwork your employees politely tell your employees to do slightly extra work, you have your cash generator work family stolen from you. This really makes you think about the consequences of your actions as you play, and it makes the game fun. There are also random events that may occur involving your servants employees that may make them unable to come the next day.

OVERALL SCORING:

I loved this entry, it has good art and music and gameplay. I could see this being expanded upon as a full release, with extra events occurring (e. g. Stock market crash, all investments that day are risky, or being able to expand the suitcase in more directions to make them fit better with the allotments). The tutorial could use some refining, but overall this entry sat well with me. Good game.

Do you guys like my hat

Jokes aside, this was a phenomenal game, the music sounded right, the visuals were fun, and the gameplay was great! I only encountered around 1000 bugs (That being the ants themselves.) 


It was polished nicely and it gave me the feeling of being able to outweigh the Eiffel tower (I hope people reading this comment will get the reference), I had fun laying out the pathways for the ants (also appreciated how you were able to alter how commonly the path was traveled), although the gap was a bit of a struggle for me to cross. I played through until I reached the end of the game (1000 ants). Overall, great game!


Really fun and cute game! I did have a bit of a misunderstanding at the naming part though, and uhhhh....

But apart from that mistake on my part this game was really good, I loved the different task you could do and the... "casualties" that may occur. Overall, 15/15 game

Sorry bout that, I am working on fixing the issues in the post-jam version

That is adorable and tysm