Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tsukanda_Orochi

12
Posts
1
Topics
4
Following
A member registered Jan 07, 2022

Recent community posts

Fun game but it seemed way easier than the others in the lineup.
I found judging the distance of the outer layers to be the hardest part. I kept thinking a single space was a two space.
my use of the undo feature was almost exclusively used because I pressed the wrong key and messed up my plan. I visualized the game more as spinning a wheel than moving Covemonty and the controls kept leaving my mind because of that.

Fun game but I had moments where an anxious Covemonty would walk into water.

Both the art and game-play aspects seem fairly polished and bug free. Game has a bit of roughness though

things I would like to see in potential updates:

> Using the mouse to move the character through the map
A good QoL change

> Shops not disappearing after first visit
It is hard to plan if I should use a shop or save for another in the current build. Being able to check if a shop had a powerful card/artifact worth saving for would make backtracking more worthwhile.

> A preview for what a card will upgrade into
Some cards when upgraded have no visual text change on them?

> Better card readability is my biggest concern
The players hand in combat has the text portion hidden off screen preventing you from reading them at a glance. Dynamic card faces that automatically update to account for (De)buffs and card level would be so nice. Some card wordings could be cleaner under a dynamic system.

(1 edit)

With tap solitaire is it intentional to be unable to move a tapped card to another pile if it has no cards above it? It feels a bit odd to have the tapped card become "glued" to that slot until it is untapped after being able to initially tap onto any slot.

I don't have much interest in the streaming side of the game but the description for the contract system tied to it vaguely mention unique rewards. Is it just re-skins of stuff you buy at shops or is there items only available in that aspect of the game? I have seen some posts mention bot parts are also available at higher contract tiers but non specify quality or type of part. With unaccepted contracts giving negative rep when they expire should I start contracting before I lose the chance or can I get an equivalent item through the other game systems?

Sounds like you should have unlocked it already. Only thing I can think of is whether or not you are shopping for the clothes all on the same day or spread over multiple days.

You need to bring the bot with you to the store to preview out clothes making it more of a late game feature. As far as I can tell you can not preview bot parts. Being able to preview parts/clothes off the bot would be useful and make early game better.

I think this would benefit from the character customization tag.

Wish there was a version of this with more options, interactions, and endings. Grabbing looks like it is just visual and provides no bonus. It would be nice if we could grab specific parts using the mouse.

I can agree with most of this post outside of enemy loot scaling being an issue. I found the time waste going through the weaker areas to be a more detracting issue.
Kinda wish there was game speed slider/buttons that uses your endurance to change how fast the game runs.
Chest loot having more than consumables and coins would also be nice as their one time nature makes those things not as useful/exciting.