Thank you! Glad you liked it!!
Xalph Five
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Thank you! I actually had a lot more content planned but didn't get enough time to implement everything unfortunately (e.g. more dice, enemies, etc).
And you are correct - the damage done is based on the dice roll at least for the D6 and the D8. I definitely could have conveyed that more effectively through either damage numbers or better descriptions in the level-up menu. Something I will need to work on in the future after the jam.
Thank you for your feedback!
Really liked the movement mechanics and the restricted board and how they joined together to create some really fun puzzles. The music and the sprites were really cute too!
There were some bugs I found where I could get stuck in a block as well as still completing the level despite overshooting the goal.
Thank you! I will definitely look into improving the level up system to make it less disruptive. I do like the idea of making the game round-based instead of just relying on exp to determine when to bring up the level up screen. - something I will have to play around with to find the best player experience.
Thank you! I'm glad you enjoyed the game! I'll definitely look into the level up menu and how best to bring it up without breaking the flow of the game. I probably could have also made my dice descriptions a little more informative but my brain was almost fried when I was writing them at the time XD
I really like the concept! It was super fun especially when I could get my combos off, although I think having slightly more time to select the next card to combo would be nice.
I also really like the card designs and sound effects ('Nani?' XD)
The game feels pretty polished and smooth. Awesome work!!
Edit: new favourite sound effect - "ULTRAAAAAA!"
A really fun game overall! I really like the story being told here as well as the visual aesthetic, and the controls were nice too. The music gives off a very chill feeling which makes the game very relaxing to play. Although, I could only hear the music coming from my left headphone only. Awesome work!
Really liking this take on the theme and very relatable given the situation we are in XD. I think with a little bit more polish and additional scenarios/ mechanics this could become an excellent game. My only issue is that I felt that needing to use the mouse in addition to both the WASD and Arrow keys was a little much since both the player's hands would likely be on their keyboard. Maybe advancing the friend's dialogue with a key on the keyboard instead may provide for a more fluid experience.
I really like the use of particles and post processing of the game's visuals - it made everything look really appealing and pleasing to the eyes. The gameplay was pretty fun too and I like the idea of creating more of yourself as you kill the enemies. My only complaint is that it got a little too hard to keep track of all the different versions of yourself and how they were dying because so much was happening on screen. Awesome work!
Was a little unsure about how I felt about the story at first, but after getting past the first stage everything just felt right. I loved the tone and flow of the story and how cute it was. The controls and movement also felt polished. My only issue with the game is that it felt that the camera was a little too zoomed in during the times where we were travelling between levels.
A unique and fun take on the theme that I had never even thought about myself. Awesome work! I really love the camera mechanics and the calling the guards mechanic too. I feel like it would be even better if we had a map of the store so we know where the camera are pointing to.
I had a few issues on my end however and I think they might have just affected me judging from everyone else's comments. For some reason, some of the customers suddenly stopped moving and stopped me from progressing the game until I used the security guard to clear them. This happened on day 2 and on day 3 the same thing happened however I could not progress even after I had used the guard to clear the level (maybe there were some customers off screen that I couldn't see that had also stopped moving).
Really fun game and I can imagine it would be even better if I could play it with a friend. The visuals look really nice and the UI design and layout is just solid. I especially like the timer on the ground - visible to all players and it does not obscure anyone. So much polish and juice for a game made in 3 days - awesome work!!
Really like the unique mechanic of the fishing rod being both a tool to attract enemies and defeat them. It opens up quite a bit of strategy and I can see this being part of an even bigger game or a more developed game centred around this idea. Awesome work! I couldn't really see a strong connection to the theme however, and the rotation of the rod was a little awkward to handle.
Nice game with a good difficulty level for the type of game it is. I really liked it! The enemy movement behaviour was really fun to see as well as the special effects. The indicators for where the enemy would spawn was also a nice touch.
Impossible mode seems a little too impossible for me however XD
Thank you so much and I'm glad you liked the game! Visual and gameplay feedback is definitely something I found a little lacking when I was playtesting my game too and I hope I can improve upon this in an update after the jam has finished. I'll probably need to also tweak the car's controls a little which I didn't get much time to do during the jam unfortunately
One of the most polished games I have played so far! I love how much juice is here. The effects and visuals are just stunning for a game made in 3 days! The gameplay is really interesting too - I really like the idea of being able to take over the enemies as a unique take on the theme. The variety of enemies kept the game entertaining too. If I had to nit pick, I would probably say that the first few minutes of the game felt a little too slow and that the player also moves a little slower than what I would like. Amazing work!!