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Yatch

226
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1
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23
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A member registered Feb 22, 2021 · View creator page →

Creator of

Recent community posts

That’s a good idea for making multiplicative multis. That would make the early generators more relevant late game. Thanks for checking out the game!

There’s a lot of room for more complexity in this game and that would be my focus on my next incremental game. Thanks for checking it out!

A lot of strategy and depth to the game!

It took me a few tries and reading the rules to understand the game, but I thoroughly enjoyed it once I did. It is a bit challenging as I’ve underestimated my food resources and run out many times.

While I was glad there was a help menu, I almost wish it popped up in the beginning, as I think your game is complex enough that it’s not intuitive on it’s own.

I also really like the encounters and progression as you play along.

Overall, really great job on this!

The bones of the game seem solid, but the UI is getting in the way.

I had a hard time figuring out the prices of upgrades along with the progress of battles/who I was battling. However, I really like the concept of an idler with battles in them.

I hope you are able to make some adjustments to the AI as I think this has potential. Good work!

Thanks! I’d love to add more content, but I kept it short and snappy for the jam, mainly due to time constraints.

You have the base for a solid idler!

However, as of now, it’s way too short. I think I beat the game in under a minute. I also wasn’t sure exactly what experience did and what the coins did. I think having an instructions/how to play page would be great in the game.

Keep up the work!

Unique game!

I found the beginning of the game to be a bit of a slow build and I wasn’t sure exactly of the mechanics involved. I started to understand after a few minutes, but there are still some confusing aspects. Such as what does stealing do, I don’t see my money go up when I steal. How does suspicion raise and lower?

Either way, I did enjoy the node and scan aspects of the game. It gets fun as your hacking network empire expands.

Good job!

Just reviewed yours, it was great!

Had a lot of fun playing this! I got to the final dimension, not sure if there were any other end game tasks.

I enjoyed all the systems that were in place, but it did take me a while to fully understand exactly how they all worked together. Especially the Fusion aspect.

Visuals were great, it was entertaining seeing the ball dance around the screen dodging all the waves. UIs were clean and snappy.

Overall great job on this, I really enjoyed!

I was going for an arcade feel, thanks!

I will review your game shortly, just have been busy unpacking the past few days, sorry for the delay!

AS should be good.

Dont give up! Just keep evading taxes, one dime at a time.

Looks like pygbag is able to make a web build for pygame. I’ve never used it before though. The steps on their repo https://github.com/pygame-web/pygbag

It’s wild, I can’t even get top 10 in my own game lol. Congrats to BBB so far!

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I should add a popup, but there’s a “bad word” filter list I use to auto block certain names.

Sorry about that!

EDIT: A small text box should appear if you’ve entered an invalid name now.

5$ bet, auto, and watch the money grow! If only real casinos had this kind of payout. Good job on this relaxing game!

One small critique is if you can adjust the HTML window to be the correct size. It doesn’t seem like it’s set to the proper size and there is some black showing on the game window.

This is funny and charming!

Had a great time getting perfect match and no match. My only critique is that a third date would’ve been perfect.

Great work on this!

Since they extended the rating period, I was able to play through your game. Left a comment on your page!

The presentation was fantastic and it had some nice charm to it!

I went into it blind so I was getting ready for a solo battle royale lol!

The models were a bit plain, but they were all clean and looked very professional. Great job on this!

Since they extended the rating period, I was able to play through your game. Left a comment on your page!

This was cozy to play through!

The level design was fun and the controls were smooth and responsive. I would’ve liked some additional aspects to the blades up mode, maybe the ability to glide on water or something.

Overall, a really solid entry that I enjoyed playing!

Thanks!

Fun platforming and phase mechanic!

I like the design of the character and the movement animations. My main gripe with the game is the lack of checkpoints. They are a must-have in platformers, especially challenging ones.

In any case, great work!

Thanks for checking the game out! Unfortunately I currently only have access to a Macbook and Android device, so I’m unable to try your game out. Let me know if you get a Mac build and I will definitely try it out!

Thanks for checking the game out! Unfortunately I currently only have access to a Macbook and Android device, so I’m unable to try your game out. Let me know if you get a Mac build and I will definitely try it out!

Thanks!

Thanks!

Hey everyone, just wanted to add a disclaimer that I’ll be going on vacation and will only have access to an Android device and an old MacBook starting tomorrow. So, I apologize in advance if I’m unable to play someone’s game due to these limitations. Thanks!

As of this post, I’ve reviewed everyone who has reviewed my game.

I liked the design of the character and the bosses!

The gameplay needed some feedback on player actions via sound effects and some visual effects. I found the game pretty challenging and it would be nice if the bosses had a bit of a warning before they did their attacks.

Overall though, good job!

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Hey everyone, just wanted to add a disclaimer that I’ll be going on vacation and will only have access to an android device and an old MacBook starting tomorrow. So, I apologize in advance if I’m unable to play someone’s game due to these limitations. Thanks!

As of this post, I’ve reviewed everyone who has reviewed my game.

Yea, that’s a quality of life feature I meant to implement. I think I’ll add the ability to de-select a special card post jam. Thanks for playing and your feedback!

Yea, I think more complex special cards would add that depth. Thanks for playing!

Thanks!

Thanks!

Yea, I definitely want to put some more complex card effects in!

I’ll make sure the artist sees this, thanks!

Agreed, definitely need more depth!

Thanks!

I’m also a Goblin Goon aficionado!

I definitely need to add some more complexity to the game, thanks!