output log 10.1
Initialize engine version: 5.6.3f1 (d3101c3b8468)
GfxDevice: creating device client; threaded=1
d3d11: could not load dd3d11.dll, probably D3D11 is not installed.
d3d11: failed to load directx dlls (80029c4a).
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nv4_disp.dll 6.14.13.790]
Renderer: NVIDIA GeForce 7025 / NVIDIA nForce 630a
Vendor: NVIDIA
VRAM: 512 MB (via registry)
Caps: Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 INTZ=0 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=0 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\Fabric.Core.dll (this message is harmless)
Loading D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\Fabric.Core.dll into Unity Child Domain
- Completed reload, in 0.203 seconds
Platform assembly: D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Harley\chrome\Autonauts_Version_10_Windows_32-bit\Autonauts_Data\Managed\System.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
<RI> Initializing input.
<RI> Input initialized.
UnloadTime: 19.444960 ms
FabricSetupScene
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.168926 ms
Unloading 200 unused Assets to reduce memory usage. Loaded Objects now: 3591.
Total: 12.050619 ms (FindLiveObjects: 0.608095 ms CreateObjectMapping: 0.096272 ms MarkObjects: 10.474304 ms DeleteObjects: 0.869650 ms)
FabricSceneLoader Main
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Setting up 1 worker threads for Enlighten.
Thread -> id: 43c -> priority: 1
UnloadTime: 0.689714 ms
Unloading 1393 unused Assets to reduce memory usage. Loaded Objects now: 59630.
Total: 127.150475 ms (FindLiveObjects: 8.640326 ms CreateObjectMapping: 2.032240 ms MarkObjects: 109.110497 ms DeleteObjects: 7.364783 ms)