Can you help the little peoples achieve their ultimate goal of connection? Can you shake 'em all? Move each hand through various puzzles to reach each other and achieve Handshake nirvana!

Play on Steam!

Handshakes is on Steam! Including Achievements, a Speedrun Leaderboard, Level Selection and some quality of upgrades.

If you've enjoyed Handshakes we'd appreciate a wishlist over on steam :)

Go to Steam!

Supporter Pack

If you've enjoyed our game and you'd like to show your support, consider making the 3€ donation when downloading the game, for 3€ you'll receive the Soundtrack Supporter Pack which includes:

  • Handshakes Theme Song
  • 2 Bonus Tracks (including a sneak peek track from Handshakes: Hands On)
  • All tracks in MP3 & FLAC
  • MIDI files for the musicians out there (share your remixes with us!)
  • Digital Bio & Postmortem PDF [15 Pages] (an insight into us developers and the development of Handshakes)

You can also pick up the supporter pack on Steam if you'd prefer.

We are currently working on an enhanced version with more polish, more mechanics and more levels.

So if you enjoyed the game, and would like to see more, follow one of the developers and you'll be notified once we release the page for the new version! 

If there is anything you'd like to see in Hands On, feel free to leave us a comment, and we'll be sure to forever immortalize you in the game credits if we implement it. :)

Originally Made For

Made for fun for the first ever Lost Relic Games Jam 2022 (10.06 -> 19.06)

🥳🥳 We got top in Game Design and were featured amongst the best in the jam! 🥳🥳


Controls

(also visible in game)

ControlKeyboardController
(not fully supported in Web)
Left Hand
W / A / S / D
Left Stick / D-Pad
Right Hand
Arrow Keys
Right Stick
Undo Move
E
B
Restart Level
RY
Options
ESC / TAB
Start

* Fullscreen might not work in all browsers (Chrome / Edge / Firefox should be fine).

Made By

Damaskino - Sprites

Trumpetguy - Audio

Pet Pumpkin - Code / Unity / Level Design

Barry Lawnmower - Mobile Port Assistance

Font Credits

04B_30
Pixelated Pusab
Rainy Hearts

StatusReleased
PlatformsHTML5, Windows, macOS, Linux, Android
Rating
Rated 4.8 out of 5 stars
(421 total ratings)
AuthorsPet Pumpkin, Damaskino, Trumpetguy1.0
GenrePuzzle
Made withFL Studio, Unity, Aseprite
Tags2D, Casual, Cute, Pixel Art, Short, Singleplayer, Sokoban, Tilemap, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Gamepad (any)

Download

Download NowName your own price

Click download now to get access to the following files:

Handshakes Linux - 1.1.3.zip 43 MB
Handshakes Mac - 1.1.3.zip 38 MB
Handshakes Windows - 1.1.3.zip 29 MB
Handshakes Mobile APK 23 MB
Handshakes Game Jam Version.zip 109 MB
Handshakes Soundtrack Supporter Pack.zip 138 MB
if you pay 3.00€ EUR or more

Development log

View all posts

Comments

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Viewing most recent comments 1 to 40 of 137 · Next page · Last page
(2 edits) (+1)

After about 1 hour of playing this, i enjoy it more than 1000 days of playing Lol wr

10/10 you guy should play it, and delete lol wr

(+2)

Thank you for this amazing game!

If interested, you can check my full game playthrough video (+

speedrun mode) here:

(+1)

Very hands on, intuitive puzzle design. I loved the mechanic of losing a limb, both being a tool and a hindrance on the puzzle.

(+3)

i havent seen anyone else talk about this but im stuck at lvl 16

(1 edit) (+1)

great and creative game. i was surprised because even though the puzzles were kinda hard, i managed to complete them all by myself without any guides 

(+1)

This is one of my favorite puzzle games ever. Mostly because it's easy enough that I can still beat it, but it's still interesting enough to play (and ever replay). Easily my favorite puzzle game.

(1 edit) (+1)

This game is really fun, but there are some concepts that aren't very clear, such as how the button in stage 4 appears to stay pressed in after it is used once.


If this is still in development and you're still looking for ideas, what about "zombie hands" that you can move a few more times before they become stuck?

(+2)

I may be dumb but how do u beat lvl 4 I'm stuck

(+1)

It took me awhile to figure out, but the button can actually be pressed more than once

(+2)

thank you 👍 this was very helpful

(+1)

I would love it if you could pull boxes in certain levels by using some sort of green button that made things gravitate towards your hand? THAT would be SO awesome!!! Maybe a button that would give you extra length on an arm? IDK

(+1)

Great little puzzle game, I like the mechanics of it, even though having to cut off hands was an unexpected turn of events, lol. Played a few levels, but I'll probably be playing more in my free time, it was definitely fun! (First game in the video)

(+2)

fun game it would be interesting see what new mechanics could be added in the future

(+1)

Handshakes.

(+2)

NVM I just got it.

(+3)

How do you beat level 24? I'm looking at it can can't seem how to figure it out.

Solution to Level 24 is at 2:25 in video.

(+7)

this game is amazig. literally made me rip off someones hand so i can shake it

(+1)

beautiful!

(+2)

Fun game! Just the right difficulty, not too challenging but still makes you think and enjoy it. 

(+2)

One thing that might me interesting is a mechanic where when you… uh… sever a player’s arm, the number of moves they have goes down by one.

(+2)

this game was super fun !! i'm so excited to play the full game, the puzzles and soundtrack were amazing :)

(+2)

Wow, excellent puzzle design

Deleted post
(+3)

🤝

(+2)

Cool :)

(+3)

i liked it.I can't wait for the full game!

(+2)

安卓手机如何缩小窗口

(+3)

Good job

(+2)(-1)

Is there a 32 bit version of this game?

(+5)

This game was so fun to play! Very creative and great puzzles, love it!

(1 edit) (+1)

nice and creative

(1 edit) (+2)

No spoliers!!! First 5 levels🫠

(+3)

great puzzles! really creative and felt challenging without feeling stuck in any of them.

(2 edits) (+2)

Seesaw (I forget what number and the level select didn't seem to work. I want to say 21) & Level 27 need some color coding on the buttons, but otherwise the difficulty was perfect.

Very nice "double take" puzzle design. I love being forced to recontextualize the puzzle after a red herring, although I started to distrust your initial placement after a while and figure out the trick early. Which leads me to my next point:

May I suggest an option to hide level names, since sometimes the name tipped me off to what the red herring would be?

Lastly thank goodness for the undo button. 

(+2)

Really nice puzzle game, well done guys!

(+2)

THE BEST GAME IN THE WORLD 

  i like the game pls make more level

(+3)

no u

(+4)

Handshakes Walkthrough

(+4)

Honestly I thought this was going to be stupid when I clicked on it but it's really creative and fun.

(+2)

same here

(+3)

Are we allowed to make Youtube videos about this game? Is there any copyright related to the music or art that I need to worry about if I make a video on it? I'm specifically thinking about making a video showing how to beat each level.

(+1)

Go for it :) no copyrights to worry about

What song is it?

(+4)

the soundtrack slaps, hard but easy

(+4)

This game shows that a good game isn't always based on just how fantastic and ground-breaking the concept is, but how it's done ^^

(4 edits) (+3)

Cute game!

There is an issue with your fonts, though... I have a feeling that you might be importing your font via a 3rd party? Might I suggest that you use a font you're legally allowed to embed into your project instead? (Players who are security concious will see block text instead. For reference, see attached image.)

Edit: I previously made a bold claim a little too hastily.

(+2)

Oh wow that's interesting, I've never seen that before.

The fonts are available as free to use online, are embedded in the project and were originally sourced from dafont.com. The links can be found on the game page. 

how did u do lv15?

The levels have gotten a bit tricky now, so I'm sure you'll only need a hint instead of a solution here.

I'll assume you've already cleared one of the three gates on the right. As soon as you move that box to weigh down a button, there's no real way (nor any need) to move it again; so you must choose which makes most sense. Both character's arms are long enough to do what you need. At least that bottom character won't be needing to move that box.

The hard part is knowing that all three buttons need to be weighted down somehow. You've done the first and can work out the second, but how will you get the third?

Viewing most recent comments 1 to 40 of 137 · Next page · Last page