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GoldSrc:mirv_aim_snapto

Dominik Tugend edited this page May 30, 2015 · 1 revision

mirv_aim_snapto 0|1

  • Default: 0

Set to 1 for the camera aiming to completely lock onto the entity, or 0 for a more realistic aiming method.

When set to 0, the following debug commands allow to control the properties of your virtual camera man:

__mirv_aim_wake_x, __mirv_aim_wake_y, __mirv_aim_rest_y, __mirv_aim_rest_x, __mirv_aim_accel, __mirv_aim_deaccel

See also

(Half-Life 1, Counter-Strike 1.6, ...)

(CS:GO, ...)

(Counter-Strike 2)

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