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Jigsaw Move Crafter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #526 | 3.958 | 3.958 |
Overall | #1011 | 3.625 | 3.625 |
Enjoyment | #1038 | 3.438 | 3.438 |
Presentation | #1689 | 3.479 | 3.479 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player craft the moveset, Not us <3
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very addictive ! i can see a full game with this concept, nice work
This game has potential to be great. Please keep improving it, I see a lot of possibilities with this one.
There was a bug: if I used "ally attack enemies attack enemies", which is not accepted, then I used "ally attack enemies" the dmg will be equal to the times I used wrong sentences. Other things I think is very creative and great. Hope you develop it in the future.
Yeah I forgot to clear the buffer when the player put wrong input. Thanks for reporting
There's probably potential with this but as it is most of what you can do feels like a needlessly complicated way of selecting the same sorts of actions you select in any other turn based battle system. The randomness of which words you get is interesting but deck building games also already offer something similar. Some interactions were pretty interesting like using "is assigned to" with various other things; more pieces like that that can be used in a lot of different ways would benefit the game. In between those more interesting actions it's often too advantageous to just use "ally attack enemy" which gets old pretty quickly. I don't want to say it's bad; I think the concept is cool, just needs some more refinement and variety. I enjoyed the graphics and sound quite a bit though.
I glad that you enjoy the game.
You were kinda right. I was a bit rushed at designing levels, some level feels repetitive, but where were whole lot of level designs that go to this game. It was first implement as a puzzle game. Given a set number of pieces and make the player solve. There can be many players and use the "all" to attack, some were meant to "enemy attack all enemy". Or a super high health high attack that is counter by using "is assigned to". The "attack" is just the base of all pieces that all pieces involve around that. It can be extended to many other mechanics like debuff , heals and shields,... But I only manage to do the attack mechanic in this jam.
Yeah, hopefully I don't sound too harsh; I don't want to be demoralizing or anything haha, just trying to give some constructive feedback. The amount of time given for this jam is hard to even finish anything so what you've got is not bad.
It's okay, the jam was to test and receive feedbacks so I don't mind it. I can see differents view of players rather than myself. Your comment is also very helpful.
Baba Is You-esque combined with one of those programming games - fun concept, lots to expand upon! I had fun.
I saw ImNotGam play it for a while and having a blast so I had to try it for myself. Can confirm, was a blast.
Loved the concept!
This is really nice, I love the music and the art and the concept is pretty good too. Reminds me of Baba is You. Good Submission.