Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Preposterous_productions

766
Posts
50
Followers
55
Following
A member registered Apr 18, 2021 · View creator page →

Creator of

Recent community posts

Thank you very much, glad you liked it :D

So WASD does work, Q activates the ghostbox (which allows you to listen to sounds when your ghostbox is reacting to something), and controllers are also supported. But hey, why bother trying stuff out when you can write a snarky comment instead :P

Oh, well we already have someone doing the sounds for us, but we'll keep you in mind if we need some reinforcements ;)

(1 edit)

Hey SanadSoundsRetro! Thanks for the compliment :D
As it happens for this project none of the art was done by us (we were on coding duty), so not sure it's us you should be asking for a collaboration :P

Thanks!

Very cool puzzlers! Nice use of the theme, and the puzzles are challenging yet enjoyable. GG!

(1 edit)

Completely agree with your critique concerning the complexity, we ran out of time  to make a nice tutorial and quickly cobbled something together last-minute, which was not great. Hopfeully we'll find some time to make a better one once the jam is over. However...

Don't say that about the unicorn. A half-breed between a unicorn dad and a pegasus mom, it spent it's life facing discrimination from both sides. Never welcome, always shunned and ridiculed, it couldn't find a place to belong. After meeting a good friend, it finally found some confidence, and auditioned for this title screen. Only to be met with more hatred and lack of understanding...

That ain't right. It ain't right at all.

Thanks for playing! Yes, we wanted to do a more in-depth tutorial but ended up running out of time, so we tought block of text is better than nothing :P

Very cool game, but not sure how it relates to the theme?

Thanks for playing! Yeah, it seems the web version bugs out depending on the system :/

Really cool idea, but for now it feels like the music & gameplay are still a bit too disconnected?

All is lake.

Very cool concept, and very slick presentation (especially given it was done in 48h instead of 96!)

Super cool zen game! I really like the idea, and the sound-effects give the pebbles a nice feeling of solidity. Very cool!

Love me some L-Systems! Really cool concept that could make a very fun idle game with some more work!

Cool idea, i have seen a lot of banana-related games in this jam, they must be in season

Cool idea, and the presentation is really slick, but man this is hard! Getting the super-jump (with flames and all) seems to need pixel-perfect timing, and since you not only have to use the mouse to jump, but also to set the direction of the jump, it's super hard to get two perfect jumps in a row. I love the concept though, and it's super satisfying when you do manage to get it right :D

Thanks for the compliment! We did cram in a lot of stuff, but ended up not having enough time left to playtest/balance the game or to make a good tutorial :P

Thanks! Yeah, maybe a bit too big for 96 hours :P

Very cool idea, and the ambience works very well (giving off some celeste vibes). However, i had quite a bit of trouble constructing big things. My constructions kept spinning and breaking apart when i tried to select and place them, and i had to start over because they seemd to kind of aggregate in a random manner after that, which was quite frustrating. But the core concept is solid and the physics are twitchy in a cool way!

Hey, thanks for the feedback! Indeed, we ended up with a pretty complex game and no time left for a good tutorial and/or some playtesting to cut it down to a more manageable size and make the layout more intuitive. Essentially the code is there, the graphics are there, but you start out at level 100 with no progression curve, so it's really hard to understand. We'll probably try to work some more on it after the jam to try and ease players into it.

Very cool puzzler, the ambiance is top-notch too. Would have liked to be able to remove objects after placing them (some seem to interfere with the trajectory even over considerable distance).

Love this idea! The swinging mechanism is hard to get right, and i would like to see the hair get back into it's initial (motionless) position a bit faster, but this could definitely be a fun time-killer ;)

Very well designed little puzzler making full use of the scale mechanic. Cuite visuals, nice music and smooth controls. Loved that the crystals change colors depending on wether or not they will make you smaller or bigger, really made the game a lot more readable than if it weren't the case. Great erntry!

Really cool idea, but sadly it's a bit hard to get going? I would have loved to reach top speed faster, and to not slow down as much when climbing walls, to get that super-fast twitchy gameplay ;)

Man i love this idea! Being able to build up your robot is really cool, and it's a great feeling seing it all come together and destroy the enemies! There are still some balancing issues (laser i way better than knife, getting only connectors to choose from 3 times in a row when you're being overwhelmed by enemies is quite frustrating) and some bugs (sometimes you just can't get those parts to connect, and i don't know if it is intentional but you can set up stationary 'attack-stations' by just not connecting some components to the main body), but if you polish this up it could be amazing!

(1 edit)

Loved this entry, very original and the art is super cool! Also, never hire me as a tatoo artist!


Thanks for playing! Yeah, it ended up a bit too big, meaning with didn't have time to polishit up and make a good tutorial :P

Nice little puzzler this. Would have like to see which placements were available without having to hover over them with a body, but i got there in the end ;)

Building your tower to the moon the right way can be really... tricky...

Super impressive all the content you managed to put in in only 96 hours! One thing that bugged my abit was that the countour of rooms would disappear when i couldn't place them, making it a bit hard to know where the problem/overlap was. But overall, very nice entry!

This is a really fun idea, forcing you to think on another... scale! The collisions are a bit too rigid in my opnion, and i did manage to place a tower in a kind of equilibrium wobel (so the green bar would start filling up, the reset, the start filling up again), but all in all an interesting entry!

Very zen idle game with a relaxing atmosphere. I did have some bubble-collisions not work at times, but very nice game nontheless.

Very cool simple but effective gameplay, soothing visuals and sound! In the end i had the feeling that the screen was getting bigger, but i think it's just a visual illusion due to the number of shots fired. Very cool, loved this game and it's Vamppire-survivory vibes. My high-score was 158'000, don't know if that's good or bad :D

Very nice take on the team and on breakout! The entry is well-rounded, with a novel twist on a known gameplay, cute graphics and nice music/sfx, the whole thing tied together with a simple but charming little story. Only thing i noticed is that collisions can sometimes be a bit buggy (getting two collisions in one go and having you paddle break, the ball getting a bit stuck bouncing from left to right, etc.) but otherwise a very complete entry!

Thanks for playing! Yes, we ran out of time to make a good tutorial that would have allowed the player to gradually get to know the different components on each scale, and how they interact, so it ends up being really hard to get into :P

Nice little platform-runner, and loved the art (those aliens look high as f**k :D). There seemed to be a couple bugs (background doing weird things on firefox, and when fighting the end-boss, my shots moved when i moved my alien, making it quite easy), but overall cool game. Love how you end up happy ratatouilling the aliens ;)

Haha yeah, the... scale of the complexity kinda run away from us, and we didn't have time to make a good tutorial to introduce the player to all the different mechanics :P
Thanks for playing!

Cool idea and nice puzzles. Sometimes (especially on the first level with the black and white scale) the solutions needs to be a bit too pixel-perfect (i started thinking that there was something i missed for a while there before managing to get it to the exact height needed), but overall a cool puzzler with a nice mechanic.

Thanks for the feedback. Yes, complexity definitely run away on us with this one. It seemed kinda straightforward in my head, but then it wasn't and we ran out of time and didn't have enough leftover to playtest and adjust the complexity, and the best we managed to do tutorial-wise was a big block of text, so i completely agree with your take. Still, it was a good experience and we learned some new stuff (especially in regards to the code), so i guess what i'm trying to say is we'll enjoy the good and learn from the bad ;)