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We Are Mini's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5031 | 2.222 | 3.143 |
Style | #5901 | 2.020 | 2.857 |
Overall | #5955 | 2.054 | 2.905 |
Creativity | #6407 | 1.919 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A Twin-Stick-Shooter Built to Scale! Gather your units, design your fleet, and fight wave after wave of the endlessly scaling horde in this unique Bullet-Hell experience! They may be big but We Are Mini!
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
This was an excellent submission, congratulations! Aesthetic was great and the gameplay was simple conceptually but challenging in reality. For the most part, that challenge felt pretty fair, although minor personal complaint: the purple bullets did feel unavoidable.
The ship modification process was very interesting although at times felt a bit arbitrary - perhaps the modules could synergise in some way based on their placement? I appreciated the dilemma of having more stuff versus becoming bigger and thus more likely to be hit though, that was nice.
The game could have done with a little more enemy variety, but I appreciate the time jam constraints probably didn't permit that, although the enemies presented here were good for the first few levels.
I got to level 11 before deciding to end it. I did encounter a couple of bugs:
1. After having applied multiple "Leader spread" upgrades, my Leader just stopped working entirely which lost me a lot of firepower. That probably unbalanced levels 10 and 11.
2. I was unable to place any modules in a certain slot on my ship despite them being placed there in the "Party management" screen. I've attached a photo demonstrating the bug in case you wanted to develop the game further in future.
Hi! Thank you for the thorough feedback! We unfortunately noticed those two bugs too late to update our post for the game but we have a fix for the leader spread and part management bugs coming after the jam ends and submissions open back up for edits. I am glad you enjoyed the game and hope you keep an eye out for our updated version with additional enemies, updated UI, and some extra surprises!
That sounds great, and I'll definitely keep my eyes peeled for the next iteration!
Very cool aesthetic! Gameplay was fun too. Nice job!
Very fun game I like the art style
I love the old arcade aesthetic! Nice reference to Space Invaders in one of the gifs haha
Overall very cute and challenging. I got to level 22!
See the full page for more details and gameplay footage!
I like the concept of this game
Very fun game. Also, I reached wave 6 :D
Comment below what wave you reached!