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Glazy Grower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4078 | 2.800 | 2.800 |
Enjoyment | #4263 | 2.467 | 2.467 |
Overall | #4536 | 2.556 | 2.556 |
Style | #4951 | 2.400 | 2.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to construct a system to fulfil doughnut orders. At first orders are easy to fulfil, but the difficulty quickly ramps up. You will need a system that can scale to meet the demands.
Development Time
48 hours
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Comments
This is really fun! The art is cute too. Only thing I'd like is if I could click on the components to add them instead of pressing numbers. Well done :))
Probably could be more efficient just having 1 oven but this was what I got at endgame!
But fun game! Took me a while to understand the dough goes down first as I found it hard to see the arrow but it was enjoyable trying to find better solutions. Would looove to see this developed further with a failure state and score!
Definitely a bit tough to figure out initially, but I managed to get things going after some trial and error. Interesting system to tinker with, and it's satisfying watching orders tick down. Second the recommendation for a tutorial, though!
An automation game is quite ambitious for 48 hours! I was quite confused about how to get things working, some kind of tutorial would have helped for sure. Great work though!
A little confusing at first but once you figure it out, a ton of fun!
Automation games are really difficult to pull off for a game jam, so congratulations on making the submission!
Unfortunately, the game doughnut did not have long enough to bake in the oven - must be those ordering raw dough eh. Once I worked out how the duplicator worked, it was nifty (very Shapez-esque), but the lack of UI and any information screens really harmed the overall experience. and made it a game of experimentation through confusion and lack of information.
The core idea is there though if you wanted to expand on it, but I would prioritise the UI and the system providing feedback to the player.
Really difficult to understand. A tutorial would have help greatly.
Neat idea, gameplay is a bit confusing though. Especially without any sound, it's hard to tell what the game wants you to do. I can see this becoming a solid infinite game though!
Who on earth orders unbaked dough?
10/10 cause donuts right?
Nice job on your game!
Ambitious game for sure, would have loved to see more of it!
Cute design and idea. It would great if the restrictions like the non-expandable size of the factory and the spawner's block locations were explained by background art. If you give it more time to add music, sound design, more type of tiles for different recipes and customers coming and leaving, it could become a very charming game. And I think the controls would be easier if we could just select the type of tile with a left click and then place it.