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A jam submission

RE:SCALEView game page

Submitted by RandomByteFF, wireless-seatbelt, lelol30, piritoslapat, Gilgames, Marcousse, CherrY4 — 1 hour, 43 minutes before the deadline
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RE:SCALE's itch.io page

Results

CriteriaRankScore*Raw Score
Style#1984.3754.375
Overall#4363.9173.917
Creativity#7603.8753.875
Enjoyment#10893.5003.500

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can rescale most of the stuff in the world to complete the levels and scale "The Factory"

Development Time

96 hours

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Comments

Submitted

Very nice game with the puzzle platform and mechanics. Great work!

Submitted

We loved that you included not only the size, but the weight! Great job!

Submitted

There's been a lot of games in this jam that have been puzzle platformers about changing stuff's size, but this one approaches that idea just differently enough. I especially liked the chains, that was very clever. Overall feels a lot like a game that would have done well on the DS.

Submitted

This is great! One of the best implementations of this idea I've seen, plus decent style to go with it! Great job! 

(+1)

I like the idea of the game, it definitely fits the theme. The player gets a nice introduction to how the mechanics work and the atmosphere is quite cozy. I do have some feedback though, such as that there would be nice to have a quick way to reset the size of an object so that you don't have to be too finicky with adjusting the arrows before you can scale on another axis. There's also quite a few ways to cheese your way past obstacles in (I think) unintended ways by increasing the player's size and then shrinkling quickly so that it's almost like doing a really high jump. Some levels were also a bit too long for my taste, and I'll admit I didn't play all the way to the end (partly because it's midnight and I'm tired). I'd love to see the developers expand on this game in the future, maybe by adding new obstacles, do some general polishing, and possibly a story as well (It'd be cool to have an explanation for the fog and the aliens in the background). All in all it was a fun experience to explore this creative puzzles game, I'd be proud if I were the developer behind this game. Bravo!

Submitted

Really cool and creative game! Love how the scaling mechanic is used in different ways with the chains, drones and of course the most unexpected of them all: the player. The artstyle is awesome too :) Though if i could give feedback for one thing that would be the ladder mechanic, never quite understood it and it feels a litle bit clunky. (although maybe I am just mad I could not progress after the 'what now?' ladder lol)

Submitted

Thoroughly enjoyed this! Fantastic sprite work and an excellent tutorial introduction. I particularly loved the way you made the lifts look like glass 😊 changing the weight of things with scale is something I haven't seen before in the jam, but it's a great application of the theme. 

At the very beginning, I ran right instead of left and disappeared into the abyss, lol.

Submitted(+2)

Very stylish and great evolution of mechanics!  I thought the elevators transitioning between levels (and making me press start from within one) was such a nice touch.  If i had one piece of feedback, it'd be that I wish some of the assets actually tiled their texture when scaling, like the ladder and chain - although it wouldn't be very realistic, it would better explain how you're able to climb them, and keep your pixel art scale consistent.  Overall, nicely done!

Submitted

Very cool art style and mechanics too. Unfortunately, I got stuck on one of the levels with the ladder, where I couldn't climb up. But other than that, congratulations :) I really enjoyed your game.

Developer

Probably the one where you have to make the ladder smaller, so your character can reach the steps

Submitted

Wow, the various applications of scale are very clever, it is really unexpected that the player can be scaled too. The intro is so cool, and I liked the parallax level too. 

Submitted

Very solid art direction and color palette. Unique theme implementation as well. Love the overall mood and experience I had in this game. Not really much to comment, I just love the aesthetics in general. Great job on this game! :)

Submitted

The theme is so well implemented, that's good ! i like the art and the gameplay a lot, good game :)

Submitted (1 edit)

Nice game! There is a lot of mechanics, the pixel art is nice, and the idea is realy cool.

Submitted

Perfect theme application. The graphics are neat but the camera is a bit too clunky, excpecially when you jump. Good Job tho!

Submitted

Had fun playing and I love the art style and general mood of the game. Unfortunately I got stuck at the "scaling the player" level and couldn't figure out how to progress (I tried scaling the player in all directions lol).  I wish some of the ideas were used more often. The game throws many new cool things at me I wished I could have explored more. Maybe that would have happened if I progressed further haha. Nonetheless great game :)

Submitted

Wow! Wonderful tutorial and great idea! The intro is just excellent! Good job!

Submitted

very very good game! amazing art and nice level design, even managed to jump out of bounds in the first resizing the player stage, though resizing stuff in real time can be tricky with stuff like the drone

Submitted(+3)

A really executed idea on the take of resizing level objects-- the art is absolutely gorgeous and the player controller feels very well polished in comparison to other submissions. My only nitpick is that the puzzle design feels rather strange at times, the game tries to expand on every gimmick at once instead of giving them their own time to shine. However, I might be overthinking it haha. I had fun with this!

Submitted(+4)

The very meaning of 'Built to Scale'. Good to see this idea come to fruition. Puzzles were very creative and presentation of the scenes were so cool!