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2Weeks

179
Posts
2
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14
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10
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A member registered Mar 25, 2022 · View creator page →

Creator of

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Thanks for giving it a go! :)

I was wondering about the tip in the menu to have sound on. I was not disappointed! hahaha! Great job!

Thank you so much! We didn't really have enough time to balance things out but we're happy to hear you enjoyed it anyway! :D

Nice concept! I was happy to do some math even at this hour haha!

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Thank you for playing! We're glad you liked it! :)

Great idea! Everything was on point! Smooth and entertaining! Good job! :)

Really fun game! Well made dash that progresses the game (by leaving the apple)! Good job! :) 

Great concept! I played a few times to get the hang of it and I enjoyed it more every time I did! Good job!

Great concept! Everything felt smooth and polished! Loved the videos, too! Good job!

Thank you so much for playing! Yeah, our goal was more levels and more factions!  However, 48 hours to create a game can be challenging! :P

Thank you so much for playing and for your kind words!! :) :)

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Good job! Nice concept and fun gameplay!

Oh yeah, Thanos! I totally forgot about him! Thanks again! :)

Thank you for your kind words! :) We're glad you enjoyed it! :)

Thank you so much for giving it a go! We're glad you enjoyed it!

Thank you so much for playing! To be honest, every time I tried that strategy I ended up losing the game and I was glad I did, since we tried to guide the player to swap roles! Generally speaking, the goal is always the same but the strategy is up to you!

Thanks for giving it a go! We haven't encountered a single bug after -believe me- so much game testing! Did you try the WebGL version or the Windows one?  Did you have trouble clicking the buttons on the UI?

Thank you so much for your kind words! The auto shooting was a call made on the fly to ensure the player had the right objective in mind and not mindlessly killing everyone! We're all glad you enjoyed it! :)

Thank you for trying it! When we first thought of this concept we had the same questions that you have! :P

108 score! Fun game! Nailed roles reversed! A bit addicting, I won't lie! :D Mass alien exodus was also a great mechanic stirring things up a bit!

SFX and music on point! Great job!

Hey thank you so much for playing! Dota is my most played game but I didn't think of "Sunder" until you just mentioned it. However I could hear Ember Spirit saying "Balance in all things" all the time haha

Thank you so much for trying it out and for your kind words! Question: Is "Balance in all things" an intended dota ember spirit reference or am I just imagining things? 

The game is very polished with well-made AI mechanics for the enemies (which is something that I find hard to achieve). The music+SFX is good and matches the visual style perfectly.

It is a game that is fun to play and enjoyable. Plus, really cool approach of the theme!

Thank you for giving it a go!😀

We aimed to simplify the controls as much as possible, which is why we implemented the auto-shooting. Maybe offering a choice to the user between auto and manual shooting might be a better approach.
Thank you for trying our game and for your feedback!

The concept is really intriguing and funny!
I am impressed by how you interpret the theme, very out of the box thinking. The audio was carefully implemented and the game loop is satisfying even if you lose. Getting the results from the newspaper was pretty cool.

Zabovia 4 the win!

This game is very polished and made with attention to detail. Everything, from the animations to the post-processing effects, is crafted with great care. Impressive work with the visuals!

The concept was enjoyable and the gameplay was fairly balanced considering that the game was made in 48hours. I loved that there is variety of enemy types, and I really enjoyed the thrill when you have a lot of enemies in one spot and then... BOOM!

Awesome work, I am truly impressed!  

It is a fun game! I loved spamming enemies and create a mayhem in the arena. Unfortunately I spammed a lot of enemies right before the boss fight and I didn't have enough energy for the main  fight. The second time I played a bit more conservative and I beat it!
Enjoyable game, good work! 

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I manage to trap one watermelon to the right corner by accident! If you push it further, it disappears and another spawns in the middle hehe

I loved the visuals! The particle systems were well made and I loved the different versions of the fruits. Especially, the ninja version of the apple was super cool!
Polished and fun game made with care, nice work!

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Cool music, I liked the audio!
Also, your approach about the "roles reversed" was interesting, haven't seen a similar entry.
I found it a bit hard at first because I didn't understood how to carry the boxes, but I got it after some trial and error. Building the stacks was fun! Nice work😀

edit: Nice thumbnail too!

I liked the general concept. The camera transition from a frog's view to a fly's view added a nice touch and enhanced the feeling that you were changing characters. The sound effects when explaining what to do after the frog catches the fly were pretty fun. It's a fun game!😁

I find it impressive when developers create their own game engine. It must require a significant amount of effort and careful planning to build a custom engine. Personally, I use the Unity engine, and I have no idea about the complexities of creating a custom engine but I imagine that is hard.

That was a challenging puzzle game, and I enjoy a good challenge! The implementation of the UI elements was beautifully done, and the message system was non-intrusive.
It's a very polished game, good job😀

I loved the SFX when the hero enters the dungeon, it was fun! Also, the visuals were pretty cool!

I liked that you explained the rules and controls of the game during gameplay. It certainly helps players get a better grasp of the game mechanics and enhances the overall experience.
The concept itself was intriguing, overall nice work!😊

I really enjoyed the part when Joey became obese! The character sprite was cool 😍

It was a very interesting idea to alter the player's stats when consuming too many donuts, while still having to survive solely by eating more donuts.

After playing the game, I must admit, I'm craving some donuts myself! hehe 🍩🍩🍩

I loved the music! I would like the protector to receive some power-ups or encounter different types of enemies. Overall, it is simple and fun, just as it is supposed to be. Nice work!

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Thank you for trying it out and for your kind words! Yeah, our goal was more levels but we came up with this idea a bit late. So everything was done in ~24 hours!

Good job, great take on the reverse roles! It's well polished, too! I was so scared when pacman got the upgrade thing that eats ghosts!

Fun and addicting! I managed to do 16 after a couple of tries and some "Flappybirdesque" frustration haha!

Nice game! Fun concept and well polished! Good job! First level works great as a tutorial!