Loved the idea, would be great to expand this idea. Took me some trial and error to work out the AI switching mechanic. Excellent work!
Cimera
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A member registered Jun 11, 2021 · View creator page →
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Unfortunate that you couldn't get it done in time. As you said in the game description, there's pretty much nothing for one side to do.
Was enjoying the platforming of the lock character until I fell into a checkpoint that kept respawning into enemies in a death loop (just above the platform with two slimes going back and forth). As such I didn't get to see what happens when the two sides finally do get together :P
Nice work, although I did run into some issues with orbs being off screen (as I wasn't running it in fullscreen). Wasn't a fan of the level that just made you wait, some of the others were pretty good.
An annoyance I had with the controls was having to click exactly on each orb, despite them being targeted by the outline already.