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AGK

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A member registered Apr 26, 2020 · View creator page →

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It’s a simple game, but don’t know why but I had too much fun with this.

Very interesting experience, I enjoyed it. Especially the part where I forgot to submit the game. But why did I make so many bugs? am I so bad at coding?

If you did want to extend the game, it would be cool to do a game jam sim (like game jam tycoon) where you keep improving your skills?

Thanks! I agree. I do think that I could definitely made the player move faster. Probably something I overlooked.

Thanks for the feedback. I think you’re spot on. I did want to make different colors and I actually had a real rewind system (that was never finished), but I ran out of time and I needed to upload a game :(

Also the keyboard-only thing, yeah I probably should consider that for next time.

I don’t know how I managed to stay as long as stage 20, but damn. I really appreciate how it’s kinda impossible but not really. It’s really satisfying. I just wonder how much time you spent refining the levels, because it probably was awhile to get the difficulty imo just right.

It’s a nice simple concept! Honestly the controls feel really nice, it’s I think something I can learn from compared to mine. I was a little confused over how this jumping mechanic was explained but I think I worked it out and it feels pretty normal. I enjoyed it!

I don’t think I’m very good, but props to the graphics it looks beautiful. I do wish I have abit of control over when the shapes form, but maybe that will take away the fun chaos.

That was neat!

Thanks for trying!

The idea is that you can press 2 to switch into a platform, and then platform actually will exist to help you the next time you play again. Not sure if that clears it up. That’s definitely good feedback, if you didn’t manage to get it.

Ahhh I see, thats pretty cool.

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Haha that was an interesting idea. Not sure if I missed it, but it would be fun to see interactions like falling objects, breaking glass, etc. And game feel, some small touches, would be soooo good to have anything that sells that you are scaring the people out (e.g SFX, particles, screen shake). Overall, great work!

It’s a pretty fun concept. But I think having some game feel, sound effects, particles, anything that makes the player more satisfying, while may be a small feature can go a long way to making the game feel sooo much better. I can imagine what kind of fun effects you are able to do with added content. Great game!

Man I love the artstyle, its really neat! The reverse stealth is a pretty interesting take too! Nice work!

Pretty neat idea. I love how it’s basically programming game, but like simplified into something anyone can pick up.

That was……quite something….

10/10 Would play again.

I’m really bad at this game. But OMG what a hilarious concept. It’s amazing.

I’ll be waiting for the multiplayer port :D

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The replicating bit made it a lot of fun! which made it a lot of fun! which made it a lot of fun!

I wonder where you guys got the replicating idea from. The idea seemed to have potential for more! Add that with a bit of game feel/juice and game would be even more cool!

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When I played this game, I thought “Hey, it’s like my game but actually just done really well”

But I think what made your guys game more unique, was the screwing up a puzzle in a goofy way was funny.

Wrap that around in a well executed polished game. And you have an excellent game!

It’s such a cool and unique idea. It’s something that’s simple mechanically, but an interesting one and a ton of fun.

Makes me wonder why I didn’t think outside the box as much as this game did.

I totally would love an auto-battler! I like the emojis.

If you guys did end up fixing it up…I would be hoping to play it!

Really fun! I really wished you guys go to expand the game more. But honestly you guys have a lot of game juice going which makes it just as amazing.

I lost because I asked kept asking for water in a coffee shop.

10/10

In retrospect, we could have given the players a little more guidance for the game. Thanks for the feedback!

I was too dumb to understand what the Trolley solution is, before being pointed out what it actually is. Also the music was a banger. Great work!

The time looping was sorta what we we’re going for, though I think we didn’t get to present that idea as well as we could. But now you did get my brain juicing with what you’re describing. Thanks for the feedback!

Thanks for playing!

Unfortunately, texturing the pressure plate properly was something I wanted to do that I didn’t get to do. They were supposed to be placeholder textures :(

Hey thanks for the feedback! I think you are right, one of the things we discussed in our own post-mortem was that we really didn’t extend/explore our switching idea enough to make it stand out.

As for the last level, I was kinda surprised that some of people somehow were able to solve it. Here’s a small hint, you’d have to abuse some bugs :)

Yeah I think we needed to better guide the player. But unfortunately we didn’t have time. Thanks for the feedback!

Simple concept, but the game feels really nice and polished. I like the different characters that do different things. I don’t know whether Coyote time was missing (which would be nice to have) or maybe I just suck at games. Overall, Great work!

I can see that the idea is pretty cool. I enjoyed my time playing the game. I felt like it would be cool to have a more helicopter feel somehow, because I felt like I wasn’t in a helicopter. But overall great job!

Chess but with the role reversal. Unfortunately, I didn’t have enough brain cells after the Jam to play this and I completely suck at the game :P. But its such a cool idea I love it! I need to play this again later when I recovered from the Jam.

The game reminds me abit of 5D Chess but different. Oh and I can imagine the potential of it when you have Player 2. Great work!

Tetris with a twist. I enjoyed the game lots! Simple idea that leads to a unique experience. 10/10

Neat concept, Briliant execution! I find it impressive that you guys got this many features in a 48 hour timeframe.

I’m impressed how much of a card game you guys can make in under 48 hours. And it’s actually a lot of fun too! Card games are my thing and I can always appreciate another good card game. Great Job!

Sick music

Really unfortunate on the music breaking.

Its nice simple gameplay, reminds me of games like Ultimate Chicken Horse. The game loop is pretty good - teaching player mechanics in platformer and then extending it to the level designer challenge.

Beautiful, just beautiful. Such a simple mechanic but like so much fun to play with.

It’s such an amazing take on how to do a programming reversal idea. It would be interesting if the code comment was a randomised from a set of code comments each time. Great work!

A nice classical take to Asteriods. The time slow-down was pretty neat. I like it.

Nice and simple. With a good execution.