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BetaFruit

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A member registered Mar 11, 2021 · View creator page →

Creator of

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Thanks!

Thanks for playing it live!

We are aware that the game doesn’t get harder over time, rather as you build your ship. This was an oversight that we will correct soon. As for the camera, we didn’t have much time to ensure it worked correctly, so we just figured it was good enough. We also have a fix for that coming. Thank you for playing!

Thanks! And... wow. That is like at least 45 minutes of playing there. Good job!

It's coming after the voting period, we didn't have time. Thanks for playing!

Good job! It got pretty repetitive pretty fast, but I still enjoyed exploring. I lost my first round to rng because only one fish spawned in the first room.

Good job! I wish there were more small-scale games submitted to this jam. It is a bit annoying that you cannot grow when touching a wall (even if there is space to grow on the other side and push against the wall).

I really like it! I just wish I could hold down the mouse buttons instead of repeatedly clicking them.

Thanks!

We are planning to fix this after the jam. Thank you for playing!

Thanks!

First off, if you got to the point where you could create fuel faster than you were using it, but still didn’t have a tier two grabber, it means you kind of missed the main mechanic. This is partially because the game isn’t fully balanced.


As for progression being in massive jumps, our mistake was squaring the prices as if you were building 9 tiles when you build a 3x3.


Thank you for playing and leaving feedback! We will push an update after the voting period.

Really fun! I wish it didn't end. Well done!

I like the poem, I like the game :)

It does exist, but large junk will only spawn once your ship is large enough. There is a good chance you saw a hotdog stand during your playthrough, which cannot be picked up by smaller grabbers. Thank you for playing!

Not super on-theme, but is super hard. Good job!

This is amazing! It needs more levels! The play hitbox is a bit bigger than it should be and it's hard to get cubes on buttons, but for some reason I love this game. My first 14/15 (you lost one style point).

The platforms can sometimes squish you when they spawn and the movement is a little to fast in my opinion. I struggled to make it very far up at all. Nonetheless, good job!

Very fun, but I wish there was a way to heal. I damaged myself a lot at first trying to figure out how to play, and couldn't seem to regen that health. Good job!

I thought the splitting ability was a bug at first, but it's a cool feature. Would've nice to  have some animations between slime states (even crossfades). Great job!

I wish there was more than one upgrade (there might be more I missed because wave 11 was really hard), but good job!

Good job! Car driving is a bit janky and sometimes I have to find the ramp and drive to it, but aside from that I enjoyed playing.

Very cool game, I enjoyed it a lot! However, I would appreciate also being able to jump with space. Also, this is a jam game. You know most people who are going to play will know how to code. So why are there no line endings? Why do the if statements not have any parenthesis? Why oh why is there an "AND" instead of "&&" most people know what an ampersand means! Anyways great job!

This is very fun! I do wish I could push the walls back in after pulling them out without letting go of left click.

You are right. We didn’t have the time to play through the game over and over and see if it actually got really hard like we had coded it to, so for now it’s more a game of who has more time on their hands :) Thanks for playing!

Thanks for the feedback! Right now the camera zooming runs on hopes and dreams and we decided it worked enough-ish. We will address these issues after the voting period. Don’t forget that you can move towards space junk if it’s out of your reach though!

We ran out of time to balance it better and make a tutorial, but we might update it later. Thanks for playing!

We discovered that breaking tiles not on the edge of your ship did this like 5 minutes after the submission period ended. The zoom code can be a little buggy about how much it will zoom out too. You can sometimes fix this by trying to build your ship in a shape as far from a square as possible. Thanks for playing!

We lost a lot of sleep in the process, but worth it I hope!

We expected everyone to do that :) I’m glad you figured out that’s a death sentence faster than most. Thanks for playing!

Thank you! The grabber criticism is one I haven’t heard before, but I get it. It is a bit slow and that makes it not exactly obvious that it’s following your mouse. We will probably add a tutorial after voting.

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This got very hectic very fast. I love it!

Great job!

I can never get the shapes to fit properly, which drives me INSANE. My perfectionist side hates this so much because of the skewing and rotating causing non-exact fits. However, really good job on the polish.

Well done! I don't see the point of the silver coins when I can just use the up and down arrows to scale, but I still enjoyed playing through the rooms.

It looks really hard, but hitboxes are smaller than you would expect. Don't be fooled, it's easy, fun, and very silly :)

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Good idea, but it stays a bit from the theme. I enjoyed playing but I also suck and couldn't survive for more than like 2 minutes.

Fun game. That's all I have to say. Normally I would put my criticisms here, but I can't think of any. Of course there are some bugs and it's a little repetitive, but other than that I think it's perfect.

I just used the thing in the top left that tells you what the symbols mean.

Very fun... almost two games in one! Was really enjoying once I escaped the lab and started eating people but then I pressed q because I saw something about pressing q before and it crashed the page?