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Goldensun Productions

18
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15
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A member registered Nov 23, 2019 · View creator page →

Creator of

Recent community posts

I wasn't expecting a fast paced game!  it's fun to keep everything in check while the city is constantly getting bigger. one thing this game needs is the ability to move the camera usingthe mouse, it would make things much easier at least for me. great job, keep working on it!

very original idea and gameplay! sure it would need a tutorial or at least an explanation in the itch page... but once you get how it works it's a lot of fun! maybe when you leave your friend to pick some coins, he should stay in the position you left him in, instead of immediately turning around to find the fastest way to die. whatever! good job

I had a lot of bad ideas, but someone still got more than me... funny game, it sure reminds me of slither.io but of course the story is different and it has a nice upgrades system, interesting idea! 

too kind! ❤

nice simple but satisfying gameplay!
i wouldn't require to use the mouse to click the button that starts the wave. also when your units go offscreen i would put some kind of visual reminder like an arrow? by the way this is just minor stuff. great work!

nice, challenging and original, it's true that the difficulty spikes too fast, but with the help of my brother we got all golds. he moved it and i rotated/resized it. you call that cheating, I call it cooperation, planning and coordination. aside from that, great work. oh maybe the sounds of win or mistake should be inverted? at the start I thought I was doing wrong because of the sound. whatever. if someone wins this game without having a brother they have my respect

i really enjoy this kind of games and this one is no exception.
one small thought i have is that maybe, for the way the sprites are drawn, the grid is not immediately "readable" with the character being off center and all, but I guess that's in the style of old roguelikes so that's fine, just takes a bit of getting used to it.
also like other comments, I wasn't expecting to be able to grow twice, because i thought the game teached me that you can only do it once, so I was a bit stuck on the last level for a while. I guess it should be made clearer that it's only the space around you that stops you from doing so.
aside from that the game is really good, nice work!

really cute and original graphics. too bad sometimes two shits happen very closely and you can't win, also you have to wait too much before trying again after you lose. also hitting a shit or a cactus should make you lose just a capybara maybe? instead of immediately losing the game? i dunno. by the way capybara is a nice big rodent but not very much unstoppable, i found it to be pretty stoppable. nice work

nice simple and elegant puzzle. just my kind of game :)

i have found a mouse

Fun game, cute sprites and original idea. A bit too based on luck, but I like the game loop, it's fun to keep track of all the game elements, the way they mix together makes me feel "busy" in a "natural" way if that makes sense. Nice!

I have defeated bobby on my third try! I really had fun with this game and even now that I beated it I still want to further explore it. being able to resize becky at the cost of dexterity really makes for some interesting decision making from the start to the finish of the game. nice work, keep working on it but it's very good already.

(luckily I had made a screenshot of the victory just before the game closed itself, else noone would believe I beat bobby)

thank you very much for your commenti! what is your screen resolution if I may ask?

really polished, nice style and varied gameplay.  great!

good question

REALLY CUTE GAME RELAXING AND FULL OF NICE MECHANICS. I ENJOYED IT

NICE GAME CREEPY AND GOOD FINAL SCENE, ORIGINAL GRAPHICS AND GAMEPLAY. VERY NICE

NICE GAME I ENJOYED IT IT WAS A BIT DIFFICULT AND I USED SOME BUGS TO CONTINUE BUT OVERALL IT WAS GOOD