Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DauntlessStudio

135
Posts
6
Followers
A member registered Apr 21, 2020 · View creator page →

Creator of

Recent community posts

Thanks!

Very nicely done! And I agree with some of the other feedback that the Enter button is not really needed.

Very nicely done. Some feedback might be that the controls are a bit unintuitive. K and L to cast the spells especially since you'd have your left hand on WASD and your right hand on the arrow keys so you have to move your hand to cast the spells. Maybe they could've been the right and left arrows? But all it all it was a really great first game, well done!

What an imaginative game, and incredibly well polished in such a small time frame. Good job!

Really cool game. The scrolling credits were a really nice touch!

Good to hear!

Thanks so much!

Really cool. Unfortunately the block would always clip the character and make them fall when using it as an elevator. Tried several times and only scaled one block at a time but never got all the way up without clipping through. Still a cool game though!

Awesome idea, getting used to all the different block types to make useful platforms is very cool.

Very cozy, nicely polished!

Very cool concept!

Poignant and deliberately frustrating.

Very impressive stuff!

Top marks! This game was fantastic, great concept executed well.

This game was really good. It took a while to get used to the upgrade system and survive. But the trajectory view on the Windows version really helps!

Nice job! Really cool game.

Really cute game, nicely polished. Excellent job!

That was really cool, great job with the puzzles and the atmosphere. I also appreciated the letter for devs!

What a fun game, I like how you have to think quickly.

Thanks so much!

Thanks for the feedback!

Thanks so much! It was funny when we were making it, I had a much more complicated solution for level 5 with riding the elevator up and moving along an elevated platform. But then in playtesting an easier solution was found, and level 6 was meant to teach about that as an option.

This was awesome. I love the concept so much. Surprisingly tricky platforming, the coyote time and changing scale mid jump is really cool.

Thanks! They were surprisingly easy to set up with the phantom camera in Godot.

Thanks a bunch!

Yeah, I definitely agree that the controls for the camera could use an overhaul. Maybe after the jam we'll work on it. Thanks!

Ahh that makes sense.

Very cool idea, it surprised me when the first non-tetris shape appeared.

This was really fun. A really impressive amount of polish and some very cool mechanics. I especially liked the arrows linking different switches and shape changers, nice way to give the player all the info they need.

Really impressive to make this in a jam. It was pretty funny after several waves I tried to let the goblins win to see a game over, but there were so many that they kept pushing each other out of the way and couldn't hurt the main building.

This was cool, nice job! I never figured out what those pickups were for and eventually my character couldn't pick them up anymore.

Thanks so much for the feedback. The camera and button functions could definitely be improved.

Finally beat it, that was impressive. Great game

This was really cool, extremely difficult too. The click and drag to move the little guy takes some getting used to.

Thanks so much!

Thank you so much. That means a lot to me, I really appreciate it.

Poor Eugene, he had to deal with a lot. Thank you for the feedback, I really appreciate the compliments!

Thank you, I'm really glad you liked it so much!

(1 edit)

Thanks! I'm glad you liked it, I had a great time writing it.

Thank you, I'm glad you liked it. It was fun to make.